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New Unity version performance

Discussion in 'Release 51 QA Feedback Forum' started by ldykllr, Feb 19, 2018.

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  1. smack

    smack Avatar

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    Doh! So...let's move to 2018.1 Beta? :D
     
  2. Widsith [MGT]

    Widsith [MGT] Avatar

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    Graphics performance is notably WORSE in adventure scenes in OS X QA build 637 than in release 50. (I understand 637 has reverted for an earlier Unity build, but what ever 'optimizations' have been done is making things worse for OS X.) Scenes that were tolerable in R48 are jerky and nearly unplayable now. Please stop! @Attenwood @BurningToad
     
  3. Echondas

    Echondas Bug Hunter Bug Moderator

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    ice field was bugged and causing anyone in the scene to crash - should be fixed now tho.
     
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  4. Link_of_Hyrule

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    We can only dream that'll happen in the next release or two for launch or slightly after
     
  5. Koss

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    HUUUUUGEEEE improvement for me!
     
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  6. Earl Atogrim von Draken

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    Problem is that there isn't a single unity beta that had no groundbreaking issues since...uhhh....since....the inception of unity i am affraid ^^
     
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  7. Link_of_Hyrule

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    Sadly this send to be true. Hopefully, this version has the major issues fixed quickly though.
     
  8. Chris

    Chris Tech Lord Moderator Ambassador SOTA Developer

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    We'll get on 2018 as soon as we can. Trust me, we all want the magic of IL2CPP. Just can't risk stability this close to launch.
     
  9. Womby

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    Even without IL2CPP I have noticed significant improvements over the last few releases. Scene loads are much faster, and fps is better.
     
  10. Earl Atogrim von Draken

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    Indeed.
    R50, Brit alley, 23 seconds loading time. Not too shabby!
     
  11. Gia2

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    Amen
     
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