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no mention of durability loss if user doesn't resurrect before time expires or if user leaves zone

Discussion in 'Critical Issues (Blockers, Performance, Crashes)' started by OzzyOsbourne, Aug 24, 2019.

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  1. OzzyOsbourne

    OzzyOsbourne Avatar

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    08/24/2019 03:02
    Title: no mention of durability loss if user doesn't resurrect before time expires or if user leaves zone
    Reproduction Rate: 100%
    Blocker? no, but very bad for those who are unaware
    Details: In the Hint tooltips when a user dies, there is no mention of durability loss when failing to resurrect before the timer expires (-5durability loss to all items worn). The same happens when the user leaves the zone as a ghost, with an added debuff that reduces stats for 2m. None of this is mentioned anywhere in the tooltip upon death. Most people will tend to just see a TIMER and just go grab a drink instead of trying to resurrect and they may never notice the destruction of their items since the only way to know is to notice or have a veteran player inform you of this. Would be nice to have it on the tooltip in the hint window. I notice this today when I died. Havent had those hints pop up in a long time. As i said, anyone who just sees a timer and reads the hint window will just think to wait it out instead of wasting time looking for a shrine
    Steps to Reproduce:

    1. start a character
    2. die
    3. read hint window tooltip, notice no mention of penalties to not resurrecting in time or leaving zone


    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: AMD Ryzen Threadripper 1900X 8-Core Processor (16) System RAM: 32640
    GPU: NVIDIA GeForce RTX 2070 GPU RAM: 8031
    SotA.QA.Win.64.864.Date.08.23.19
    Area: The Fall
    Area Display Name: The Fall
    Loc: (182.1, 101.0, 97.5)
    Debug: VGhlIEZhbGx8fCgxODIuMTA5LCAxMDEuMDA3LCA5Ny40ODcpfCgwLCAwLjU0NywgMCwgMC44MzcpfDkuOTkyNzY1fDE2LjA2NzQ2fDE4
     
    Last edited: Aug 24, 2019
    Jaesun, Aldo and liz_the_wiz like this.
  2. Echondas

    Echondas Bug Hunter Bug Moderator

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    This would be nice to have in-game also, but it is referenced in the Player Guide:
    https://docs.google.com/document/d/1Z-svq1OvcZwViqGxFCKdjH3NCn2LTfLuGny5qaAqjTM/pub


    Avatars will not remain ghosts indefinitely. When players die, a timer appears to show how long before automatic resurrection will be triggered. If no other action is taken, a slain Avatar will eventually, automatically be resurrected at the entrance to the current scene. This is extremely taxing to mind and body, especially to Avatars who have been in New Britannia longer. A veteran Avatar who is automatically resurrected in this fashion will not only return to life with low Health and Focus, but with a sizable temporary penalty to their stats. The physical shock of resurrecting in this fashion inflicts a 5% durability damage penalty to all equipped items.


    • Helpful Tip: If you’re dead and able to move to a new scene, you’ll be resurrected as you enter the new scene. However, when you resurrect in this manner, you’ll receive the Death Penalty debuff! This debuff affects strength, dexterity, and intelligence for a limited time. It’s best to resurrect before leaving a scene whenever possible.
     
    Jaesun and Alley Oop like this.
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