1. This forum is for bug reporting of current Live Game Server issues ONLY.
    Be sure to follow the format below, it will help us out greatly in responding. If you do not, your report may not be entered into the system.

    Read BEFORE submitting your first bug: Reporting Bugsā€¦ QA 101 Document
    • Search for your bug in all likely categories before posting in order to avoid duplicate reports.
    • Be sure to provide details of what the issue is and how to re-produce it, but keep your bug report factual.
    • Only report oneissue per thread, additional issues may be ignored.
    • Do not add, include or modify the thread moderator tags in the title of the thread. (indicators in the [])
    • Reply to an existing thread if you have additional information for the reported bug.
      Do not use this forum for commentary, your post will be deleted and you may be moderated, suspended or banned if the activity continues.
    • There is no need to submit crash logs. Crash data we require is automatically logged.
    NOTE: Important information including your location and system specs are automatically put into your clipboard when using /bug in the game (DO NOT add additional system specs unless requested). When starting your post, just use <CTRL>-V to insert the data and fill in the entries with no data.

    Please include Screenshots if possible. Images can be saved on our SotA Discord Server here

    If the clipboard does not work, use and fill in this Bug Report Template:
    1. Title:
    2. Reproducible?
    3. Blocker?
    4. Details:
    5. Steps to Reproduce:
    6. User Specs: (RAM, CPU, GPU and Operating System only)
    Dismiss Notice
Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

[No Response] Game crashes on Teleport/Recall

Discussion in '*** Bug Report Archive (After R75) ***' started by shadowvice, May 27, 2021.

Thread Status:
Not open for further replies.
  1. shadowvice

    shadowvice Avatar

    Messages:
    154
    Likes Received:
    170
    Trophy Points:
    18
    05/27/2021 09:32
    Title: Game crashes on Teleport/Recall
    Reproduction Rate: 50%?
    Blocker? Maybe?
    Details: When using either Teleport or recall scroll, the next scene will load to 50% and then the game client will exis.
    Steps to Reproduce:
    - Double click on Teleport to Zone/Recall scroll (Item is removed from inventory by the way)
    - Select Zone to go to
    - Loading scene will get to 50%
    - Game crashes
    NOTE: I have had this happen on two different Linux systems
    User Specs:
    OS: Linux 5.11 Pop 20.04 64bit
    CPU: Intel(R) Core(TM) i7-10870H CPU @ 2.20GHz (16) System RAM: 31981
    GPU: GeForce RTX 3060 Laptop GPU/PCIe/SSE2 GPU RAM: 6144
    SotA.Linux.64.1386.Date.05.26.21
    Area: Novia_R3_City_Brittany
    Area Display Name: Central Brittany
    Loc: (385.3, 26.1, 312.1)
    Debug: Tm92aWFfUjNfQ2l0eV9Ccml0dGFueXx8KDM4NS4zMSwgMjYuMDc1LCAzMTIuMDU4KXwoMCwgMC44ODQsIDAsIC0wLjQ2Nyl8MjM1LjY5MzJ8MTB8MS4yNQ==
     
  2. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

    Messages:
    15,728
    Likes Received:
    19,493
    Trophy Points:
    153
    cannot verify, just took a zone scroll to ardoris on linux.

    @shadowvice, next time it happens, before restarting, grab
    ~/.config/unity3d/Portalarium/Shroud of the Avatar/sota_log.txt
     
    shadowvice likes this.
  3. shadowvice

    shadowvice Avatar

    Messages:
    154
    Likes Received:
    170
    Trophy Points:
    18
    I assume this might clear on each client load BUT until then here is the latest in case it offers some insight:

    Code:
    Found path: /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar.x86_64
    Mono path[0] = '/usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Managed'
    Mono config path = '/usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/MonoBleedingEdge/etc'
    Preloaded 'libGLESv2.so'
    Preloaded 'libZFProxyWeb.so'
    Preloaded 'ScreenSelector.so'
    Preloaded 'libCSteamworks.so'
    Preloaded 'libMouseLib.so'
    Preloaded 'libfmod.so'
    Preloaded 'libsteam_api.so'
    Preloaded 'zf_cef.so'
    Preloaded 'libEGL.so'
    Unable to preload the following plugins:
        libwidevinecdmadapter.so
        ScreenSelector.so
        libCSteamworks.so
        libMouseLib.so
        libfmod.so
        libsteam_api.so
    Display 0 '0': 1920x1080 (primary device).
    Desktop is 1920 x 1080 @ 144 Hz
    Initialize engine version: 2018.4.34f1 (ae2afac172fb)
    GfxDevice: creating device client; threaded=1
    Renderer: GeForce RTX 3060 Laptop GPU/PCIe/SSE2
    Vendor:   NVIDIA Corporation
    Version:  4.5.0 NVIDIA 460.67
    GLES:     0
     GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
    t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
    ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
    RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
    ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G
    L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_
    blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_sha
    der_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_par
    titioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent
    GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
    OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level  <OpenGL 4.5> ; Context handle 59560952
    Begin MonoManager ReloadAssembly
    - Completed reload, in  0.083 seconds
    WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
    ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
    Default vsync count 1
    requesting resize 1920 x 1080
    Using native desktop resolution 1920 x 1080
    requesting fullscreen 1920 x 1080 at 0 Hz
    Desktop is 1920 x 1080 @ 144 Hz
    UnloadTime: 7.970000 ms
    GameManagerSceneObject.Awake. 5/27/2021 9:30:42 AM
    SystemInfo, graphicsDeviceName=GeForce RTX 3060 Laptop GPU/PCIe/SSE2, graphicsMemorySize=6144, graphicsDeviceType=OpenGLCore, operatingSystem=Linux 5.11 Pop 20.04 64bit, processorCount=16, processorType=Intel(R) Core(TM) i7-10870H CPU @ 2.20GHz, systemMemorySize=31981
    SotA.Linux.64.1386.Date.05.26.21, LocalTime=5/27/2021 9:30:42 AM, Patch=drippy-bird
    LanguageManager, Language=English, Culture=en-US, SystemCulture=en-US, Partner=None
    PreviousApplicationExit status=crash, Scene=Novia_R3_City_Brittany, pos=(396.294, 28.524, 332.55), PlayerName=ALIAS_SHADEWEN systemMemorySize=31981
    Setting executable permissions for /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Plugins/ZFGameBrowser
    Pathfinding: Init
    Fallback handler could not load library /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Mono/libLightFX
    Fallback handler could not load library /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Mono/libLightFX.so
    Fallback handler could not load library /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Mono/LightFX
    Fallback handler could not load library /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Mono/libLightFX
    Fallback handler could not load library /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Mono/libLightFX.so
    Fallback handler could not load library /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Mono/libLightFX
    Fallback handler could not load library /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Mono/libLightFX
    Fallback handler could not load library /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Mono/libLightFX.so
    Fallback handler could not load library /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Mono/LightFX
    Fallback handler could not load library /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Mono/libLightFX
    Fallback handler could not load library /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Mono/libLightFX.so
    Fallback handler could not load library /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Mono/libLightFX
    Steam Initialized: False
    Joystick 1 (Logitech Inc. WingMan Extreme Digital 3D) is unrecognized and will use raw control indices as reported by the driver
     
    (Filename:  Line: 598)
    
    requesting resize 1920 x 1080
    Using native desktop resolution 1920 x 1080
    requesting fullscreen 1920 x 1080 at 144 Hz
    Desktop is 1920 x 1080 @ 144 Hz
    UploadPrevLogFile: Upload completed(052721153043_crashlog.zip): FILE SAVED
    AI Behaviors Preloaded
    NetworkingPeer: Connecting to "38.140.214.157:5055"
    Network storage reset
    Network storage reset
    StateMachine (LoginManager): State (LoadCharacters): 0 : 5f2e3bb44d97a040744fe43a
    StateMachine (LoginManager): State (LoadCharacters): Found character: Alias Shadewen
    WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
    ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
    Shader 'FX/ParticleLitBlended': fallback shader 'Particles/Additive' not found
    Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
    The referenced script (Unknown) on this Behaviour is missing!
     
    (Filename:  Line: 195)
    
    The referenced script on this Behaviour (Game Object '<null>') is missing!
     
    (Filename:  Line: 294)
    
    WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
    ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
    Shader 'FX/ParticleLitBlended': fallback shader 'Particles/Additive' not found
    Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
    Knowledge: Loaded 2608 character flags, 4 user flags
    PushLevel: Added level Novia_R3_City_Brittany, spawnPoint:, hex:5080,5078
    AsyncLoadSequence begin. SceneToLoad: Novia_R3_City_Brittany:
    9:31:28 AM: Loading Scene...
    9:31:29 AM: Level load loop started.
    Unloading 5 Unused Serialized files (Serialized files now loaded: 59)
    Pathfinding: Load UnLoaded
    UnloadTime: 14.249000 ms
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (80)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (80)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (83)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (83)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (48)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (48)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (87)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (87)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (22)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (22)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (73)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (73)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (19)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (19)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (92)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (92)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (28)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (28)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (89)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (89)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (98)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (98)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (95)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (95)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (91)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (91)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (21)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (21)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (88)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (88)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (84)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (84)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (34)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (34)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (90)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (90)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (18)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (18)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (96)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (96)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (79)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (79)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (37)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (37)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (20)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (20)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (93)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (93)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (78)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (78)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (70)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (70)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (86)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (86)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (100)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (100)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (33)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (33)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (24)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (24)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (81)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (81)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (94)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (94)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (75)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (75)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (85)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (85)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (97)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (97)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (82)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (82)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (101)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (101)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (36)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (36)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (71)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    Renderer 'port_HousePlotStone_wall_modular_5m' is registered with more than one LODGroup ('port_HousePlotStone_wall_modular_5m (71)' and 'port_HousePlotStone_wall_modular_5m (35)').
     
    (Filename:  Line: 184)
    
    GameManagerSceneObject.Awake. 5/27/2021 9:31:34 AM
    NavMeshLoadTime SceneId=Novia_R3_City_Brittany , Time=0.836525
    Pathfinding: Load Loaded
    /usr/local/games/shroud-of-the-avatar-launcher/Lua
    Camera: CameraRig_Universal (CameraController)
    requesting resize 1920 x 1080
    Using native desktop resolution 1920 x 1080
    requesting fullscreen 1920 x 1080 at 0 Hz
    Desktop is 1920 x 1080 @ 144 Hz
    
    Unloading 162357 unused Assets to reduce memory usage. Loaded Objects now: 518996.
    Total: 2354.281000 ms (FindLiveObjects: 39.333000 ms CreateObjectMapping: 37.609000 ms MarkObjects: 934.236000 ms  DeleteObjects: 1343.101000 ms)
    
    Unloading 3 Unused Serialized files (Serialized files now loaded: 59)
    GC.Collect() took 0.2 seconds
    9:31:41 AM: Level loaded.
    9:31:41 AM: Scenario init completed. Scenario:
    Checksum for Novia_R3_City_Brittany: 2047272411
    
    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 518999.
    Total: 942.093000 ms (FindLiveObjects: 29.345000 ms CreateObjectMapping: 12.460000 ms MarkObjects: 899.758000 ms  DeleteObjects: 0.530000 ms)
    
    IncomingMessages, Total=4, NumPlayers=1, SceneId=Novia_R3_City_Brittany
    Fallback handler could not load library /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Mono/libKernel32
    Fallback handler could not load library /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Mono/libKernel32.so
    Fallback handler could not load library /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Mono/Kernel32
    Fallback handler could not load library /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Mono/libKernel32
    Fallback handler could not load library /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Mono/libKernel32.so
    Fallback handler could not load library /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Mono/libKernel32
    Network storage reset
    NetworkingPeer: Connecting to "38.140.214.157:5056"
    9:31:46 AM: Started NPC Spawn...
    BT Caching: tree=db83075e92a6ac3478ef88621f0eb6c1#Inanimate.asset, bindings=<none>
     
    (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
    
    GroupServer: OnStatusChanged:Connect
    SceneServer: OnStatusChanged:Connect
    GroupServer: OnStatusChanged:EncryptionEstablished
    SceneServer: OnStatusChanged:EncryptionEstablished
    Requesting social lists...
    Receiving social lists...
    Finished receiving social lists
    PlotManager: Starting Initializing Plots
    9:31:49 AM: Equipping Avatars...
    BankArchetypePreload, Begin
    BankArchetypePreload, Completed. 99 archetypes loaded.
    loaded pet data: {"s":{},"p":{"5900e7cc938504347a04033cfdf34bf1-5f45981a4d97903dd8a00ca2":{"o":"1;0;0"},"d5d61e7081543f74bb6f726701d8d8ac-5f6ee9344d97e43dd87d2efe":{"o":"0;0;1"},"b8481880b9d737941a005a7caa0db37e-5f45981a4d97903dd8a00ca2":{"o":"0;0;1"},"ae6077bf68825044cae92f27b0cdd799-5fbdf56d4d979023e845f80c":{"o":"1;0;0"},"148168b11abc3754c85f41225b58d560-5fc729344d97970580d5ad7e":{"o":"1;0;2"},"7ff4e172727588a4b8a7406c04e1cb3b-5f4d6d404d97a53dd8026342":{"o":"0;0;1"},"6147d59da71b30942a04e921c8753b9f-606167dd4d978507b0aceb60":{"o":"0;0;1"}}}
    LoadInteractiveObjectStatesForPlot, LoadComplete for plotId(db51c36a-31ba-4ba1-9f83-bc3c4ba83155), elapsedSecs=10, ActivePlot=False
    Spawning local player at (385.31, 26.075, 312.058) using last known location. SnapToGround:True
    Local player equipment load time: 00 secs
    9:32:03 AM: Equipment load complete. Loop Counter:85
    LoadInteractiveObjectStatesForPlot: plotGroup.LoadState(None) != PlotLoadState.Requested(Requested) || plotGroup.LoadTransactionId(20) != TransactionId(20)
    9:32:05 AM: Waiting for NPC Spawn
    LoadInteractiveObjectStatesForPlot, LoadComplete for plotId(db51c36a-31ba-4ba1-9f83-bc3c4ba83155), elapsedSecs=4, ActivePlot=False
    9:32:05 AM: Finished NPC Spawn
    9:32:06 AM: Hiding Loading Screen...
    TimeToLoadLevel, SceneName=Novia_R3_City_Brittany, TimeToFadeIn=38.0, PreloadTime=0.8, SceneIOLoadTime=4.0, SceneUnloadTime=0.8, SceneActivateTime=7.3, JoinTime=7.8, DecoLoadTime=0.0, AvatarLoadTime=13.9, FinalizeLoadTime=3.3, RelatedInfo, PrefabLoadTime=1.4, ResourceLoadTime=12.5, GameManager=0.5, JoinDownloadTime=2.0, VideoMemory=6144, SystemMemory=31981, FirstTime=True, UserId=5f2e398c4d97a040744fe3f5
    requesting resize 1920 x 1080
    Using native desktop resolution 1920 x 1080
    requesting fullscreen 1920 x 1080 at 0 Hz
    Desktop is 1920 x 1080 @ 144 Hz
    LoadInteractiveObjectStatesForPlot, LoadComplete for plotId(2de8b848-2559-4d4f-8564-95377bb8df7d), elapsedSecs=2, ActivePlot=False
    9:32:09 AM: Fading in...
    TamingManager:UpdateItemTransaction succeeded! Transaction: [ID = 1] Update Item (TamingManager: LevelLoaded): BagID: 5f2e3bb44d97a040744fe43b, ItemId: 5f4d6d404d97a53dd8026342 Item: {"L":true,"in":{"an":"c349d65b494bee04395edaee361cd103#Equipable_Specific/Necklace/Taming/ItemNecklace_SummonTamed","hp":90,"php":99,"qn":1,"dc":0,"spdc":0,"if":["b85c9a778a2187746b0550f21f32ca84#Item_InstanceEffects/Exceptional/ItemEffect_Exceptional_Equipable"],"ehf2":[],"mwe2":[],"crb":"5c2902644d97b50b7cfcd1e2,vulcanjedi,,0","un":"Black Lotus","se":null,"td":"05/03/2021 05:43:07"}}, Delta: {"in":{"se":null}}
    LoadInteractiveObjectStatesForPlot, LoadComplete for plotId(68d72f72-37ef-4b98-ae18-2ee61626aeae), elapsedSecs=0, ActivePlot=False
    9:32:10 AM: AsyncLevelLoad Completed!
    PersistenceService.WaitTimes, Total=37, TotalTime=4.2, MaxTime=1.1, Void <RetrieveDeathHistory>b__0(), Scene=Novia_R3_City_Brittany
    Entering chat channel: Misc/Universe
    Entering chat channel: Misc/UniverseTrade
    EnterChatChannelResponse: Result = Ok, ChannelName = Misc/Universe
    EnterChatChannelResponse: Result = Ok, ChannelName = Misc/UniverseTrade
    Guid Conflict when importing graphs additively. Imported graph will get a new Guid.
    This message is (relatively) harmless.
     
    (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)
    
    UsedSkill=RuneConsume_Recall, HandSlotIndex=-1 SP1=73 SP2=725
    PushLevel: Added level POT_mountain_metropolis_01_template/Kahli, spawnPoint:, hex:6015,6008
    PersistenceService.EnqueueAction(Void <SubscribeToView>b__0()) Called when LeaveRoom is queued.
    PersistenceService.EnqueueAction(Void <GetInteractiveObjectStates>b__0()) Called when LeaveRoom is queued.
    Network storage reset
    NetworkingPeer: LeaveRoom
    local player destroyed.
    NetworkingPeer: LeaveComplete. Disconnecting.
    Network storage reset
    NetworkingPeer: Connecting to "38.140.214.157:5055"
    SceneServer: OnStatusChanged:Disconnect
    PlotManager: SceneServer disconnect. Load status = NearbyPlotsInitialized
    Network storage reset
    AsyncLoadSequence begin. SceneToLoad: POT_mountain_metropolis_01_template/Kahli:
    9:32:40 AM: Loading Scene...
    10
    9:32:41 AM: Level load loop started.
    Unloading 3 Unused Serialized files (Serialized files now loaded: 65)
    camera controller destroyed.
    Pathfinding: Load UnLoaded
    UnloadTime: 2466.909000 ms
    GameManagerSceneObject.Awake. 5/27/2021 9:32:45 AM
    NavMeshLoadTime SceneId=POT_mountain_metropolis_01_template , Time=0.3330765
    Pathfinding: Load Loaded
    Camera: CameraRig_Universal (CameraController)
    requesting resize 1920 x 1080
    Using native desktop resolution 1920 x 1080
    requesting fullscreen 1920 x 1080 at 0 Hz
    Desktop is 1920 x 1080 @ 144 Hz
    
    Unloading 55778 unused Assets to reduce memory usage. Loaded Objects now: 423786.
    Total: 2012.435000 ms (FindLiveObjects: 28.158000 ms CreateObjectMapping: 44.010000 ms MarkObjects: 1117.672000 ms  DeleteObjects: 822.593000 ms)
    
    Unloading 0 Unused Serialized files (Serialized files now loaded: 65)
    GC.Collect() took 0.1 seconds
    9:32:48 AM: Level loaded.
    9:32:48 AM: Scenario init completed. Scenario:Kahli
    Checksum for POT_mountain_metropolis_01_template/Kahli: 3158603380
    
    Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 423773.
    Total: 1134.537000 ms (FindLiveObjects: 25.624000 ms CreateObjectMapping: 30.509000 ms MarkObjects: 1077.842000 ms  DeleteObjects: 0.560000 ms)
    
    Network storage reset
    NetworkingPeer: Connecting to "38.140.214.157:5056"
    9:32:50 AM: Started NPC Spawn...
    SceneServer: OnStatusChanged:Connect
    SceneServer: OnStatusChanged:EncryptionEstablished
    PlotManager: Starting Initializing Plots
    PlotManager: Starting Initializing Player town plot
    LoadInteractiveObjectStatesForPlot, LoadComplete for plotId(e118d669-d724-4c1d-99ef-93ee2a6f30d4), elapsedSecs=0, ActivePlot=False
    PlotManager: Finished Initializing Player town plot
    9:32:58 AM: Equipping Avatars...
    LoadInteractiveObjectStatesForPlot, LoadComplete for plotId(5cb225fd4d97a9165c7305ee), elapsedSecs=0, ActivePlot=False
    LoadInteractiveObjectStatesForPlot, LoadComplete for plotId(5cb2681e4d97a9165c74591b), elapsedSecs=0, ActivePlot=False
    LoadInteractiveObjectStatesForPlot, LoadComplete for plotId(5cb225fd4d97a9165c7305ee), elapsedSecs=0, ActivePlot=False
    Spawning local player at (101.855, 57.999, -192.185) using last known location. SnapToGround:True
    Local player equipment load time: 00 secs
    9:33:00 AM: Equipment load complete. Loop Counter:27
    LoadInteractiveObjectStatesForPlot, LoadComplete for plotId(5cb2327e4d97a9165c734073), elapsedSecs=0, ActivePlot=False
    9:33:00 AM: Waiting for NPC Spawn
    9:33:00 AM: Finished NPC Spawn
    9:33:01 AM: Hiding Loading Screen...
    TimeToLoadLevel, SceneName=POT_mountain_metropolis_01_template, TimeToFadeIn=20.7, PreloadTime=0.9, SceneIOLoadTime=0.5, SceneUnloadTime=3.6, SceneActivateTime=3.2, JoinTime=11.0, DecoLoadTime=0.8, AvatarLoadTime=0.2, FinalizeLoadTime=0.6, RelatedInfo, PrefabLoadTime=0.0, ResourceLoadTime=2.3, GameManager=0.3, JoinDownloadTime=0.6, VideoMemory=6144, SystemMemory=31981, FirstTime=False, UserId=5f2e398c4d97a040744fe3f5
    requesting resize 1920 x 1080
    Using native desktop resolution 1920 x 1080
    requesting fullscreen 1920 x 1080 at 0 Hz
    Desktop is 1920 x 1080 @ 144 Hz
    LoadInteractiveObjectStatesForPlot: plotGroup.LoadState(None) != PlotLoadState.Requested(Requested) || plotGroup.LoadTransactionId(164) != TransactionId(164)
    TamingManager:UpdateItemTransaction succeeded! Transaction: [ID = 3] Update Item (TamingManager: LevelLoaded): BagID: 5f2e3bb44d97a040744fe43b, ItemId: 5f4d6d404d97a53dd8026342 Item: {"L":true,"in":{"an":"c349d65b494bee04395edaee361cd103#Equipable_Specific/Necklace/Taming/ItemNecklace_SummonTamed","hp":90,"php":99,"qn":1,"dc":0,"spdc":0,"if":["b85c9a778a2187746b0550f21f32ca84#Item_InstanceEffects/Exceptional/ItemEffect_Exceptional_Equipable"],"ehf2":[],"mwe2":[],"crb":"5c2902644d97b50b7cfcd1e2,vulcanjedi,,0","un":"Black Lotus","se":null,"td":"05/03/2021 05:43:07"}}, Delta: {"in":{"se":null}}
    LoadInteractiveObjectStatesForPlot, LoadComplete for plotId(5cb2681e4d97a9165c74591b), elapsedSecs=0, ActivePlot=False
    9:33:01 AM: Fading in...
    LoadInteractiveObjectStatesForPlot, LoadComplete for plotId(5cb2327e4d97a9165c734073), elapsedSecs=0, ActivePlot=False
    LoadInteractiveObjectStatesForPlot, LoadComplete for plotId(5cb754bd4d97b0165c4b38c7), elapsedSecs=0, ActivePlot=False
    9:33:02 AM: AsyncLevelLoad Completed!
    PersistenceService.WaitTimes, Total=22, TotalTime=3.6, MaxTime=1.7, Void <RetrieveDeathHistory>b__0(), Scene=POT_mountain_metropolis_01_template/Kahli
    LoadInteractiveObjectStatesForPlot: plotGroup.LoadState(None) != PlotLoadState.Requested(Requested) || plotGroup.LoadTransactionId(212) != TransactionId(212)
    LoadInteractiveObjectStatesForPlot: plotGroup.LoadState(None) != PlotLoadState.Requested(Requested) || plotGroup.LoadTransactionId(216) != TransactionId(216)
    LoadInteractiveObjectStatesForPlot: plotGroup.LoadState(None) != PlotLoadState.Requested(Requested) || plotGroup.LoadTransactionId(219) != TransactionId(219)
    Fallback handler could not load library /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Mono/libuser32.dll
    Fallback handler could not load library /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Mono/libuser32.dll.so
    Fallback handler could not load library /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Mono/user32.dll
    Fallback handler could not load library /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Mono/libuser32
    Fallback handler could not load library /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Mono/libuser32.so
    Fallback handler could not load library /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Mono/user32
    Fallback handler could not load library /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Mono/libuser32.dll
    Fallback handler could not load library /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Mono/libuser32.dll.so
    Fallback handler could not load library /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Mono/libuser32.dll
    Fallback handler could not load library /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Mono/libMonoSupportW.so
    Fallback handler could not load library /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Mono/libMonoSupportW.so
    Fallback handler could not load library /usr/local/games/shroud-of-the-avatar-launcher/Shroud of the Avatar_Data/Mono/libMonoSupportW.so
    PlotManager: Finished Initializing Plots
    IncomingMessages, Total=10, NumPlayers=1, SceneId=POT_mountain_metropolis_01_template/Kahli,Room=bb252a3a-d071-4200-8e74-2809a899aa61
    OutgoingMessageQueue, Total=31,Master=True,SceneId=POT_mountain_metropolis_01_template/Kahli,timeScale=1.00,SetViewState:16,GetInteractiveObjectStates:2,SubscribeToView:1,SetMaxHP:1,LoadAgricultureData:1,AdjustHealth:1,GetBagContents:1,MoveProvisionalItemsToBag:1,Ping:1,RaiseInstantiateEvent:1,Room=bb252a3a-d071-4200-8e74-2809a899aa61
    Unloading 2 Unused Serialized files (Serialized files now loaded: 65)
    
    Unloading 4208 unused Assets to reduce memory usage. Loaded Objects now: 579731.
    Total: 1319.604000 ms (FindLiveObjects: 34.391000 ms CreateObjectMapping: 37.446000 ms MarkObjects: 1236.376000 ms  DeleteObjects: 11.391000 ms)
    
    IncomingBytes, GameBytes=302, GroupBytes=50, SceneBytes=53, TotalBytes=405, NumPlayers=1, SceneId=POT_mountain_metropolis_01_template/Kahli
    FPSMeter, fps=23.6, SceneId=POT_mountain_metropolis_01_template/Kahli, pos=(96.329, 58.229, -189.832), graphicsDeviceName=GeForce RTX 3060 Laptop GPU/PCIe/SSE2, graphicsMemorySize=6144, systemMemorySize=31981, processorType=Intel(R) Core(TM) i7-10870H CPU @ 2.20GHz, firstPersonCam=False
    IncomingMessages, Total=1, NumPlayers=1, SceneId=POT_mountain_metropolis_01_template/Kahli,Room=bb252a3a-d071-4200-8e74-2809a899aa61
    OutgoingMessageQueue, Total=13,Master=True,SceneId=POT_mountain_metropolis_01_template/Kahli,timeScale=1.00,SetViewState:12,Ping:1,Room=bb252a3a-d071-4200-8e74-2809a899aa61
    Unloading 0 Unused Serialized files (Serialized files now loaded: 65)
    
    Unloading 1169 unused Assets to reduce memory usage. Loaded Objects now: 578563.
    Total: 1324.833000 ms (FindLiveObjects: 34.343000 ms CreateObjectMapping: 36.815000 ms MarkObjects: 1231.802000 ms  DeleteObjects: 21.872000 ms)
    
    IncomingBytes, GameBytes=288, GroupBytes=62, SceneBytes=50, TotalBytes=400, NumPlayers=1, SceneId=POT_mountain_metropolis_01_template/Kahli
    IncomingMessages, Total=1, NumPlayers=1, SceneId=POT_mountain_metropolis_01_template/Kahli,Room=bb252a3a-d071-4200-8e74-2809a899aa61
    OutgoingMessageQueue, Total=13,Master=True,SceneId=POT_mountain_metropolis_01_template/Kahli,timeScale=1.00,SetViewState:12,Ping:1,Room=bb252a3a-d071-4200-8e74-2809a899aa61
    Network storage reset
    local player destroyed.
    Network storage reset
    NetworkingPeer: Connecting to "38.140.214.157:5055"
    SceneServer: OnStatusChanged:Disconnect
    PlotManager: SceneServer disconnect. Load status = Initialized
    Setting up 4 worker threads for Enlighten.
      Thread -> id: 7fc42b7de700 -> priority: 1
      Thread -> id: 7fc405b7b700 -> priority: 1
      Thread -> id: 7fc5fd75a700 -> priority: 1
      Thread -> id: 7fc3ad733700 -> priority: 1
    camera controller destroyed.
    GroupServer: OnStatusChanged:Disconnect
    ChatChannelManager: OnDisconnectedFromGroupServer: chat channels cleared
    Cleaning up PID file on exit.
    
     
  4. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

    Messages:
    15,728
    Likes Received:
    19,493
    Trophy Points:
    153
    there's a few things in there that could be fixed, but nothing i can see that would explain crashing. as far as the log is concerned, you just closed the game application yourself. any chance your pc is doing it. for heat or the new systemd oom demon? what does the journal say when it happens?
     
  5. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

    Messages:
    15,728
    Likes Received:
    19,493
    Trophy Points:
    153
    closing after no reply from player
     
Thread Status:
Not open for further replies.