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Not facing target in melee

Discussion in 'Release 28 Bug Forum' started by Skyo, Apr 5, 2016.

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  1. Skyo

    Skyo Avatar

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    Swords specifically will time again and again not face another player or mob when executing sword skills. This causes you to miss completely, more than 30% of the time.
     
  2. Noric

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    I run into the same issues with bludgeon.
     
  3. agra

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    Also, any non-melee (ranged) & magic glyph, today, will auto-face. It would be great to have consistency, so that when you use a melee glyph, you also auto-face, just like you do today with magic glyphs.

    For example, Ice Arrow auto faces. Ice fist does not. Obsidian Arrow auto-faces, stone fist does not. Blind (sun) auto faces. Crushing Blow does not. etc.
     
  4. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    This is a known issue present with our combat system with frequent differences in how we handle ranged and melee combat. We have every expectation of consolidating the disparate implementations into a single consistent system in the near future. Thank you for reporting.
     
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  5. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    It's not just a matter of autofacing. Sometimes the game actually refuses to let me turn. I will move forward with both mouse buttons to face my new target, but it only moves me and not turns me, even if my old target is dead.
     
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  6. Cinder Sear

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    Yes, sort of like you are on tank treads right? , the movement is limited, is the best way I can describe this...
     
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