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NPCs give unrealistic expectations about conversational AI

Discussion in 'Release 30 Bug Forum' started by Ayelis, Jun 20, 2016.

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  1. Ayelis

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    1. Title: NPCs give unrealistic expectations about conversational AI
    2. Reproduction Rate: YMMV
    3. Blocker? Depends on what you're looking for...
    4. Details: While 'talking' to some of the first NPCs encountered in the game, one may get the impression that single-word queries are common fare for most of the citizens of New Britannia. However, this quickly leaves the casual gamer stuck in a rut until they figure out that a new, more intellectual approach is called for...
    5. Steps to Reproduce:
      A) Start a new character and fight 'the battle of Solace Bridge'
      B) Meet up with Stanley in Soltown
      C) Ask Stanley "Geof"
      D) Notice how he responds very intelligently to your one-word bark.
      E) Ask anyone else in town "Geof", even those residing at the refugee camp.
      F) Notice most people in town will not respond to "Geof", but will absolutely respond to "Where is Geof", and this applies to the names of most of the other people in town as well.
      G) Notice, on the whole, most people in New Britannia will respond very intelligently to "Where is X", or sometimes "Who is X", (assuming X is in the same town as they are) but will all but ignore your queries if you fashion them after the single-word barks that you were prone to, when you had first started the game.
    6. User Specs:
      GPU: Geforce GTX 960 2GB GDDR5
      CPU: AMD PhenomII Six-core x 2.8Ghz
      OS: 64 bit Win10 Pro
     
    Aldo likes this.
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