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Ok Here we go with Craftng Properties for R17

Discussion in 'Release 17 Feedback' started by Weins201, May 2, 2015.

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  1. Weins201

    Weins201 Avatar

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    OK Bows Here is new Chart and some pics and TYTYTY to Themo for figuring out Long Bows, Take a look at the Awesome Sniper one with 40% range increase LoL

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  2. Weins201

    Weins201 Avatar

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    Sniper Bow forgot it earlier :)

    [​IMG]
     
  3. Dorham Isycle

    Dorham Isycle Avatar

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    Is there no Cotton Bowstring this release?
     
  4. iansmellios

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    Made a wand with 1 Metal Core of Bronze, 1 Crimson Pine Heartwood, 1 Wax, 1 Carpentry Hammer.
    +20% Attack Speed +0.2 Magic Damage Bonus

    [​IMG]
     
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  5. Weins201

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    yes there is a cotton bowstring but its properties are weak so I don't bother
     
  6. Weins201

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    [​IMG]

    Remember if 3 Materials = 3 properties, if fail just lose the coal or wax or whaever cheap purchasable resource, have enough extras to make a crit success if asked for , seems to always be Strengths ATM
     
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  7. Weins201

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    [​IMG]

    As above and The Rock Maples for mele add range property :-( bug reported / entered

    As well as White = Knockdown isn't working also bug reported / entered
     
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  8. Dorham Isycle

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    even the smallest person string can change the course of the future
     
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  9. Dorham Isycle

    Dorham Isycle Avatar

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    I think I see a pattern with item names

    1. Item strength, is it 'greater' if so pick that
    2. If both are same, pick the main part of the item.
    3. If socketed, pick that.

    Am I getting warm @Chris ?
     
  10. Dorham Isycle

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    So does Iron on Armor have any Bonus Stat at all? It 'should' be 0.1 Defense since Meteoric is 0.2 Defense
     
  11. Miskabel Terferra

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    Super post guys, i'll try to catch up with all this and surely contribute one day :D

    Good job again!
     
  12. Chatele

    Chatele Avatar

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    all that trouble to make just to have to repair it now and then ..... wish it added to durability to make crafting it less aggravating ...
     
  13. rrrico

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    I don't mind having to repair my weapons and armor at the rate they degrade right now, I can make plenty of money that it isn't a big issue. However, if I crafted some really strong gear from hard to find materials and its MAXIMUM durability degraded over time, that would be extremely annoying. I don't want to have to craft the same magic pants twice.
     
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  14. FrostII

    FrostII Bug Hunter

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    Then you probably shouldn't fight in them.... ;)
    Seriously though, having armor degrade over time seems perfectly natural to me. The real trick is to have that degradation happen at a rate that makes the item "worth" wearing....
     
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