One thing which no one disagrees upon

Discussion in 'Crafting & Gathering' started by Vladamir Begemot, Jun 11, 2019.

  1. Mac2

    Mac2 Avatar

    Messages:
    2,632
    Likes Received:
    6,760
    Trophy Points:
    153
    I dont have to say anything cuz shim and scoff have said it all for me. They craft the same way I craft, they are trying to get the same things I want to get. I remember before persistence just after the big changes to crafting and the addition of gems procs, shim scoffer and I sitting in town crafting the crap out of the box of tons of mats and just figuring all the stuff out. I dont really think we left town for a month or 2 LOL.
     
  2. Cora Cuz'avich

    Cora Cuz'avich Avatar

    Messages:
    1,937
    Likes Received:
    3,087
    Trophy Points:
    113
    Location:
    Veritas Sanctuary
    Jaesun and Vladamir Begemot like this.
  3. Arlin

    Arlin Avatar

    Messages:
    376
    Likes Received:
    602
    Trophy Points:
    43
    I didn't see the stream, but the way that's worded suggests it's a reroll on the buff choices you get. Which is not any kind of solution at all.
     
  4. Cora Cuz'avich

    Cora Cuz'avich Avatar

    Messages:
    1,937
    Likes Received:
    3,087
    Trophy Points:
    113
    Location:
    Veritas Sanctuary
    Oops. Well, it's not as good as "choose your buffs" but I suspect it's as good as we're likely to get.
     
  5. Arlin

    Arlin Avatar

    Messages:
    376
    Likes Received:
    602
    Trophy Points:
    43
    God forbid they work on it for more than a day a year.
     
  6. kaeshiva

    kaeshiva Avatar

    Messages:
    2,233
    Likes Received:
    8,520
    Trophy Points:
    153
    Gender:
    Female
    Yeah not a fan of the reroll - just going to mean the RNG problem gets worse and worse as more choices are added to the pool, and you'll spend more and more money 'rerolling' the same piece, each time risking failure and dura loss, to still "maybe" get what you want, maybe not. This is like trying to fix a forest fire with a watering can. Sure, it will mitigate the pain a little bit but doesn't solve the larger issue.

    If you want players to have to "spend more resources" to actually get what they want out of crafting, then just increase the recipe costs. Stop with the lottery slotmachine crap. You know, like we were told would happen on every stream for the past year. This random crap makes it impossible to price anything, impossible to plan anything, and just ends in a series of disappointments for all.
     
    Boris Mondragon and Arlin like this.