Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

Overworld Footstep SFX Do Not Match Terrain

Discussion in 'Sound, Music, Audio, & Instruments' started by Jaanelle DeJure, Oct 14, 2017.

Thread Status:
Not open for further replies.
  1. Jaanelle DeJure

    Jaanelle DeJure Avatar

    Messages:
    1,845
    Likes Received:
    4,276
    Trophy Points:
    113
    10/14/2017 5:35 PM
    Title: Overworld Foostep SFX Do Not Match Terrain
    Reproduction Rate: 100%
    Blocker? no
    Details: The SFX that footsteps are making on the overworld map do not correlate to the terrain that the avatar is walking on. For example, sloshy swampy sounds while on a main road.
    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8) System RAM: 16275
    GPU: NVIDIA GeForce GTX 1060 GPU RAM: 6084
    SotA.EarlyAccess.LIVE.Win.64.672.Date.10.04.17
    Area: SiegeEncounter_Forest01_Road/POT_swamp_metropolis_01_template/Elementum
    Area Display Name: Forest Siege
    Loc: (-39.8, 31.1, -114.8)
    Debug: U2llZ2VFbmNvdW50ZXJfRm9yZXN0MDFfUm9hZHxQT1Rfc3dhbXBfbWV0cm9wb2xpc18wMV90ZW1wbGF0ZS9FbGVtZW50dW18KC0zOS43OTEsIDMxLjEyOSwgLTExNC44MDcpfCgwLCAwLjM3LCAwLCAwLjkyOSl8NDMuNDYwNzJ8MTB8MTEuNjU5MTI=
     
Thread Status:
Not open for further replies.