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[Fixed 68682] Disappearing Shrine of Tempestry

Discussion in '*** Bug Report Archive (After R75) ***' started by StarLife, Jan 30, 2021.

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  1. StarLife

    StarLife Avatar

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    01/31/2021 11:46
    Title: Disappearing Shrine of Tempestry
    Reproduction Rate:100%
    Blocker?No
    Details:The granite statue part of the Shrine of Tempestry disappears when you move a certain distance from it and there is also granite clipping through the blue pool section at the bottom (refer pics)

    Steps to Reproduce: Place Shrine of tempestry and back away from it.

    [​IMG]

    [​IMG]

    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz (8) System RAM: 16249
    GPU: NVIDIA GeForce GTX 970M GPU RAM: 3029
    SotA.Win.64.1340.Date.01.29.21
    Area: POT_forest_metropolis_01c_template/Salem
    Area Display Name: Salem
    Loc: (108.2, 38.0, 85.5)
    Debug: UE9UX2ZvcmVzdF9tZXRyb3BvbGlzXzAxY190ZW1wbGF0ZXxTYWxlbXwoMTA4LjIxMiwgMzguMDMxLCA4NS41MTMpfCgwLCAwLjk4NywgMCwgMC4xNjMpfDEyNC4xMDc4fDU0LjcwOTY1fDE4
     
  2. Fiero Steele

    Fiero Steele Avatar

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    also at Dark Bayou,

    02/01/2021 15:37
    Title: Disappearing Shrine of Tempestry
    Reproduction Rate:100%
    Blocker?No
    Details: The granite statue part of the Shrine of Tempestry disappears when you move a certain distance from it and there is also granite clipping through the blue pool section at the bottom (refer pics)
    Steps to Reproduce: Place Shrine of tempestry and back away from it.
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8) System RAM: 16343
    GPU: NVIDIA GeForce GTX 1070 GPU RAM: 8081
    SotA.Win.64.1340.Date.01.29.21
    Area: POT_swampisland_metropolis_01_template/Dark Bayou
    Area Display Name: Dark Bayou
    Loc: (3.0, 13.1, -134.9)
    Debug: UE9UX3N3YW1waXNsYW5kX21ldHJvcG9saXNfMDFfdGVtcGxhdGV8RGFyayBCYXlvdXwoMy4wMzMsIDEzLjE0LCAtMTM0Ljg3NSl8KDAsIDAuMDI5LCAwLCAxKXw3MzkuMjE3Mnw0OC4zOTgyM3wxMy44OTEyNQ==
     
  3. Elgarion

    Elgarion Dev Emeritus Dev Emeritus

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    Known, I'll try to push in a fix today or tomorrow for any level of detail problems these are having. Thanks for the heads up :)
     
  4. Elgarion

    Elgarion Dev Emeritus Dev Emeritus

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    I redid all the LOD's for each one, so they all should now behave uniformly. I've learned a handful of things about LOD's which I'll pass on as well. Each scene could have an LOD bias setting which can make LOD's more or less aggressive based on scene. Also, your LOD slider will greatly affect how they display, and in a heavily biased scene? It will seem even more significant when you plop it on the lowest setting. I might tweak these some more as time goes on based on feedback to find a nice middle ground. But there was definitely some wonkiness and lack of uniformity on how the LOD's were set up. Play with those LOD sliders before reporting, but please do report if you feel they're way wonky still, especially at max LOD settings. If you report these again, please indicate what your slider was set at as well. People with max settings should see the vfx from a considerable distance, people with a minimum LOD slider should be able to save some framerate on these and won't see the VFX until right on top of them in a heavily biased scene. At least that's how my tests went in editor, hehe.

    CL 208826
    SOTA-68682
     
    Wilfred and Anpu like this.
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