Perashim's Guidebook of the Dead(R66)

Discussion in 'New Player Welcome' started by Perashim, Feb 14, 2019.

  1. Perashim

    Perashim Avatar

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    Greetings adventurer. Within this tome lies the secrets to unleashing the ravenous dead upon your foes! You will learn about the different types of undead servitors you can raise, their strengths and weaknesses, and how to properly command them in battle. Dare you delve into these forbidden pages?

    Hello everyone! As the intro basically lays out, this is a guide on the Death Summons and how to effectively use them in combat (Plz pin?). Additionally, I will be posting the cost to take each appropriate skill from 1-120 and have a short little guide on using the two melee Death Summons properly in Upper Tears. Here are the levels for my Death skill tree just for reference.

    [​IMG]

    In my opinion, the best route to take is dependent on how fast you want access to the undead summons and passives. Here's a quick way to obtain them:

    1. Tap Soul - 20
    2. Corpse Explosion - 40
    3. Death Touch - 40
    4. Death Mastery - 40
    5. Summon Skeleton - 40+
    6. Undead Mastery - 80+
    7. Mummified Undead - 40+
    8. Death Shield - 40
    9. Summon Lich - 40+
    10. Death Specialization - 80+

    Note: The above is just a short guide on how to obtain the summoning and summon passive skills faster, as well as get some mileage out of the ones you have already unlocked.


    Part 1: Servitors of Undeath

    As of this release, there are only 3 undead summons that are available in the Death Tree. Each has their own strengths and weaknesses that must be weighed before summoning one for a fight. Regardless, each has specific characteristics that they follow:

    - They all benefit from the Undead Mastery and Mummified Undead passives in some way.
    - All Death Summons suffer from health decay, meaning they will lose health overtime until they expire.
    - They all have some resistance to bleed and Death Damage.
    - They all are immune to poison damage.
    - They all have 0 resistances besides above.
    - Unlike every other summon or pet in the game, Death Summons do not require any focus upkeep while active.

    Here are the 3 summons below:

    1a. Skeleton Footman

    [​IMG]

    This skeleton is the first of the three undead minions you'll get when progressing down the Death Tree. Compared to the other two, it's relatively unremarkable. Boasting higher than average damage and health, the Skeleton Footman's main strengths is the shorter casting time and cheaper cost to summon compared to the other two undead. Additionally, he is an excellent choice for doing Upper Tears runs, provided you manage him properly.

    XP Cost:
    1-80: 718,188
    80-90: 1,145,998
    90-100: 2,973,666
    100-120: 27,738,191

    1b. Lich Fighter

    [​IMG]

    This is arguably the most powerful summon in the game, the Lich Fighter has the most health and damage out of all three undead, and then some. The Lich Fighter benefits from having a passive "cleave" ability, being able to strike all foes in front of it. This makes the Lich Fighter incredibly useful for dealing with groups of mobs, especially when they aren't focused on it. However, the Lich is not without its drawbacks, as it is the slowest moving pet in the game, sometimes taking 30 seconds and longer to reach a target. Additionally, this pet is not the best choice for Upper Tears, as it looks exactly like the other enemy liches that spawn. Make sure you ask permission and know how to manage melee pets before using this one in Upper Tears. This is one of the few summons that actually requires the player to complete a quest before they can learn it.

    XP Cost:
    1-80: 1,077,283
    80-90: 1,718,998
    90-100: 4,460,500
    100-120: 41,607,287

    1c. Skeleton Mage

    [​IMG]


    The "secret " summon. The Skeleton Mage requires you to have the Enlightenment skill and the Summon Skeleton skill unlocked and you have to combine the glyphs in a combo deck to be able to summon one. Whereas it was worthless in earlier releases, it is incredibly useful now thanks to its Fire DoTs that it inflicts with everyone shot. These DoTs stack up to 2 times (3 if specialized) and scale with the skeleton's level, allowing it to contribute to end game fights pretty effectively. This is on top of the excellent damage the undead mage deals, making it a worthwhile choice for anyone delving into the necromantic arts. However, there are a couple of weaknesses that it has that tend to hold it back. It has low health compared to the other undead summons, and is next to worthless against enemies that are resistant to fire damage. However, it is a very good choice for Upper Tears, as it's more likely to hang back around its summoner.

    XP Cost (Note: This shows the xp cost of both skills):
    1-80: 179,547(E) + 718,188(Ss)
    80-90: 286,499(E) + 1,145,998(Ss)
    90-100: 743,416(E) + 2,973,666(Ss)
    100-120: 6,934,547(E) + 27,738,191(Ss)


    Part 2: Proper Recitation of Rites and Mummification

    Much like the Taming skill tree, the Death Tree actually has passives that benefit its summons. While at the moment it is only 2 passives, these passives give the Undead summons a massive advantage over the rest of the summons, as the passives give bonuses to health and damage, and reduce overall decay damage.

    2a: Undead Mastery

    This passive increases the overall effectiveness of your undead summons. This translates to a small boost to its health and damage. As of R66, this skill gives a small (but cumulative) boost to damage, and a larger boost to health, meaning you'll see more payoff for your effort sooner rather than later.

    XP Cost:
    1-80: 718,188
    80-90: 1,145,998
    90-100: 2,973,666
    100-120: 27,738,191

    2b: Mummified Undead

    This passive reduces the decay damage that your undead summons take per tick. This is extremely important if you want your undead to last longer without regeneration effects. Unlike Undead Mastery, this passive isn't bugged and really shows at later levels once you get past the -10% decay rate level.

    If you train this skill to level 130 and equip the Ancient Staff of Death artifact, your Undead summons will stop taking decay damage completely (Thank you @Pawz for pointing this out!)

    XP Cost:
    1-80: 718,188
    80-90: 1,145,998
    90-100: 2,973,666
    100-120: 27,738,191

    2c: Death Specialization

    Training this skill will add a multiplier to your undead pet's damage, and also increases the maximum amount of health they gain per level. At level 100, this skill gives a x2 modifier to your undead pet's damage!

    XP Cost:
    1-80: 3,590,944
    80-90: 5,729,994
    90-100: 14,868,334
    100-120: 138,690,959


    Part 3: Picking your shovel...

    As if the passives above weren't enough, there are some items that directly benefit your undead summons when equipped. The first of these can be fairly simple to obtain, as it only requires a ring and/or necklace. Then they need to be enchanted with the Death Summon Damage Increase enchantment. While this type of bonus is small, it is still helpful if you plan to really invest in using undead summons. The last two items provide a much more significant bonus to your undead. The first of these is the creepy dollie, which is an offhand item that will reduce your active undead's decay rate by a flat 20%, among other effects that don't affect your undead. The last of these is the Ancient Staff of Death. This is (currently) the only artifact in existence that is meant for players invested in summons. Not only does it provide a boost to your Death Attunement, but it also reduces your undead's decay rate by 20%, buffs their health and damage by a flat 50% effectiveness, and seems to raise you Undead Mastery level by 1 stage.

    Additionally, as of R66, there is a new artifact called the Zombieskin Belt that gives your active undead pet a chance to drain health on hit, restoring its own health, though it is currently bugged. The common version of the belt is supposed to give your undead summon a 20% chance to drain, as well as a +10 bonus to death attunement.

    3a: Other Beneficials

    There are other items and even skills that will greatly improve your undead summons' performance in battle. The first is the Lute of Inspiration, which grants a passive regenerating health and focus effect for 20 seconds in combat. Since undead summons decay overtime, this can essentially keep your undead around indefinitely so long as it isn't the target of a massive amount of damage. Speaking of regenerating effects, using skills like Elysian Illumination and Healing Grace will ensure that you don't have to be worried about your pet suffering from decay damage for as long as the skill is active. Also, using skills like Blind or Fireflies on your undead's current target will also greatly improve their performance, as well as casting Celestial Blessing to give them even more resistance to some types of damage.

    Currently, with the level my skills are at listed above, and with my necklace enchanted with increased Death Summon damage as well as the Ancient Staff of Death artifact, my Lich has 1071 health and deals 98-160 base damage, with critical hits reaching up to 305 damage! Not bad for a summon! With proper investment of xp and gold, yours could also contribute to fights in the same way!


    Part 4: Upper Tears

    Using an undead summon in Upper Tears does require a bit more management than the other summons/pets, as they bear a 100% similarity to the undead that spawn there. If you plan on using the Lich Fighter, ask the group before hand! It has been a woe of many groups when a friendly Lich appears and the party isn't notified and they waste arrows and glyphs attempting to attack it. Additionally, and this applies to the Skeleton Footman too, you will need to manage the Lich even more so since it's a melee attacker.

    In order to manage your undead pet properly, you can do one of two things. The first is to set your active undead on Aggressive and keep an eye on where it goes, teleporting it back to you if it gets too far away. You will also want to teleport it to you after the end of each wave to ensure that it doesn't aggro, or become aggro'd to the next wave of undead. This is especially true for both melee undead, as they will run and chase their current target, occasionally keeping them from running down into the middle where they can be cleaned up quickly. That being said, if you manage where your current undead is at the start of every wave, you don't necessarily have to worry so much about the other undead aggroing onto it, and can let it move from one undead to the next freely, though you will still need to keep an eye on it to ensure it doesn't get too far away.

    The second requires a much more micromanaging approach. You will need to set your undead on Defensive and manually order it to attack each and every undead enemy you target, while teleporting it back to you if it gets too far away or at the end of every wave. While this reduces the margin for error significantly, if you use the Skeleton Footman and/or Lich Fighter pets, you run the risk of your pet not contributing to the fight, as they have to take some time to reach their target.

    Both of these methods will greatly improve your pets capabilities on the field, not just in Upper Tears but in any raid content, without earning the ire of your teammates. You can expand further of these by coordinating with your party's tank to pull a group of mobs back so your Lich's cleave will be most effective, having one of your DPS allies cast evaporate on a boss to get the most out of your Skeleton Mage's Fire spell, or just keeping your healer updated on where your undead pet is so you both can reposition (you would need to call back your undead or direct it at something else) accordingly so no heals are wasted. However, there are some people who will claim that Death pets (especially the Lich) are useless in undead heavy areas such as Upper Tears. This is not true in the slightest, for if it was, then the image below wouldn't be possible!

    [​IMG]



    If you guys have any questions, feel free to ask me here or in game! My in game name is Tharizdun Baphomet, and I'm always happy to help train others in the ways of necromancy!

    Want to learn about tamed pets? Check out @Duke Gréagóir 's guide here: https://www.shroudoftheavatar.com/f...g-and-other-taming-skills-r62-updated.112216/
     
    Last edited: Jun 17, 2019 at 4:51 PM
  2. Perashim

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    Updated the guide a bit, adding in characteristics of all Death Summons.
     
  3. Vladamir Begemot

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    I recently found out that in combos you can lock one of the glyphs and use it as the starting key-press. So for example, lock Summon Skeleton, and when Enlightenment pops up, hold down the Summon Skeleton key first, then press Enlightenment.

    Great guide, thanks!
     
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  4. Floors

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    Very cool my man. Minax appreciates your effort !

    I do think they need to make the summoned lich a little different so you know what it is. perhaps it would have a red tape around it like the water elemental showing it's summoned, or a color change or different helmet or something.
     
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  5. Perashim

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    Agree with you there. Maybe they could alter his color scheme a little bit. Would probably be the easiest to do.
     
  6. Perashim

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    Updated to R63
     
  7. Vladamir Begemot

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    What changed in R63?
     
  8. Perashim

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    Not much, besides Undead Mastery being overridden by the base summoning skill's damage buff and slightly faster movement for the lich.
     
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  9. Vladamir Begemot

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    Thanks. Having read it all before, knowing just what changed is helpful. Bummer about the bug.
     
  10. Perashim

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    Don't worry, during the 3/14 livestream Chris said he'd look at it.
     
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  11. Perashim

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    Updated to R66, changed Undead Mastery and Death Specialization skill descriptions and added a part for zombieskin belt.

    Also updated my numbers for my Lich summon.
     
  12. Perashim

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    Updated the image of my Death tree.