Player Towns Conflicts- Guilds, Kindships can unite under Town Banner

Discussion in 'Player Owned Towns' started by Myrcello, Jul 22, 2014.

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  1. Myrcello

    Myrcello Avatar

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    Hi all.

    As Player Towns will grow they will have different Guilds or Kinships within a town.

    The thinking is that Guilds or Kinships may have the opportunity to declare loyality to the Banner ( CotA) of the Playertown if they want to. And this should have influences.


    My suggestion

    1. Player Towns may declare other Player Towns a Status to them: Enemy , Friendly, Neutral Status, Alliance
    [​IMG]


    2. Guilds, Kindships within a Player Town can decide to declare loyality to the Banner of a Player Town.

    Option 1:

    [​IMG]
    If they do not, they are just citizens of the Player Town and follow normal live.
    No participation on any Player Town conflicts. Neutral inhabitants


    Option 2:

    [​IMG]
    If they declare loyality to the Banner of a Player Town this will happen:

    PvP/PvE Status of Guild/Kindship is always the same as Player Towns PvP/PvE Status
    It adjust to the Player Town Leaders ( Owners) decision

    If a Player Town declares other Player Town as enemy, all the Banners following the
    conflicting Player Town Leaders will instantly be in a enemy status also.

    Option 3:

    [​IMG]
    The traitor Guilds/Kinships

    Guilds/ Kinships within a town may decide to secretly join the Banner of a other Town.



    So that is tha basic layout i just had in my mind in regards to relationship of Player Towns/ Guilds / Kinships in towns.

    And of course the opportunity to play crazy intrigues , as some citizen may turn against the Player Town: )


    Just ideas. Thats all.
     
  2. monxter

    monxter Avatar

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    Alliances... Conspiracies...... Mmm.
     
  3. Sold and gone

    Sold and gone Avatar

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    I love this Idea!
     
    Time Lord and monxter like this.
  4. Myrcello

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    Of course this includes deciding if town is neutral, order or chaos.
     
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