Dismiss Notice
This Section is READ ONLY - All Posts Are Archived

Please add Timmy to the trap room (Spoilers)

Discussion in 'Release 41 Dev+ Feedback Forum' started by Arya Stoneheart, Apr 27, 2017.

Thread Status:
Not open for further replies.
  1. Arya Stoneheart

    Arya Stoneheart Avatar

    Messages:
    1,327
    Likes Received:
    2,124
    Trophy Points:
    113
    [​IMG]

    Please add a character to explain how the room works and how to save the kids.

    The kids did not make it on my play through.
     
    uhop likes this.
  2. Evilgamer

    Evilgamer Avatar

    Messages:
    346
    Likes Received:
    684
    Trophy Points:
    43
    I accidentally tripped the plate. There is no "choice" here as notus seems to suggest it best it's a perception check.
     
    uhop and discipleofweb like this.
  3. Arya Stoneheart

    Arya Stoneheart Avatar

    Messages:
    1,327
    Likes Received:
    2,124
    Trophy Points:
    113
    I will look for that plate on the live play through. It would be nice if the kids can be saved if possible.
     
  4. Evilgamer

    Evilgamer Avatar

    Messages:
    346
    Likes Received:
    684
    Trophy Points:
    43
    Should be, I went back up there trying to make sure I didn't miss something before the labyrinth. They had reapawned and I walked around the plates and notus complemented me for my restraint in not killing them.
     
  5. Stryker Sparhawk

    Stryker Sparhawk Avatar

    Messages:
    2,115
    Likes Received:
    4,770
    Trophy Points:
    153
    Gender:
    Male
    Location:
    Peaks of White Hart
    Where is the option to tame a collie at the beginning to save Timmy?
     
    discipleofweb likes this.
  6. Arya Stoneheart

    Arya Stoneheart Avatar

    Messages:
    1,327
    Likes Received:
    2,124
    Trophy Points:
    113
    I was comparing the trap room to the Saw movies. Timmy is the doll in the picture above that explains the rules of the game.
     
  7. Lum the Mad

    Lum the Mad Developer Emeritus Dev Emeritus

    Messages:
    2,488
    Likes Received:
    12,987
    Trophy Points:
    190
    Guys... the plate is SUPER obvious.
     
    Cordelayne and Aartemis like this.
  8. Lum the Mad

    Lum the Mad Developer Emeritus Dev Emeritus

    Messages:
    2,488
    Likes Received:
    12,987
    Trophy Points:
    190
    And very avoidable.
     
    Cordelayne and Fister Magee like this.
  9. Odin BloodBayne

    Odin BloodBayne Avatar

    Messages:
    114
    Likes Received:
    370
    Trophy Points:
    30
    Gender:
    Male
    Location:
    Isle Of Valhalla
    discipleofweb likes this.
  10. Aartemis

    Aartemis Avatar

    Messages:
    1,377
    Likes Received:
    3,806
    Trophy Points:
    125
    Gender:
    Male
    Location:
    Cleveland, Ohio
    Yeah, the "I did not see the Cliff Ahead" argument only goes so far.

    I think the point is, its not making a choice to hurt or not hurt them, which would be the obvious answer with blinking arrows on the pressure plate, but instead taking the time to observe the area around you and not barrel headlong through the dungeon leaving whatever falls in your wake. You took the time to assess the room, and find a solution rather then the easy first choice. All it should take is a quick look to see kids in a room with spikes to know "woah, don't move, lets figure this out".

    BTW, Artifice was fun (hmmm, Interesting? Fun could have negative connotations, lol), great job!
     
  11. Mugly Wumple

    Mugly Wumple Avatar

    Messages:
    1,268
    Likes Received:
    2,424
    Trophy Points:
    113
    Location:
    Space Coast
    Timmy, from Bad Day on the Midway, an early CD-ROM game (1995) by The Residents
    [​IMG]
     
    discipleofweb likes this.
Thread Status:
Not open for further replies.