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Please remove teleport scrolls

Discussion in 'Release 32 Feedback Forum' started by Poor game design, Aug 13, 2016.

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  1. Ravicus Domdred

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    How can you say that we need boats and caravans and horses for an economy and then say we need instant teleports. It might make sense if the cost is equal to the time + effort of the overland travel, but if teleportation undercuts the cost of normal travel then it is indeed a problem. Make it more expensive in my opinion so that true markets would actually use the travel method instead of the method of convenience, which convenience should cost more. EX overnight mail, 2nd day, third day. Fed ex, UPS.....They should compete.
     
  2. Lazlo

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    I think the main thing with teleport scrolls is that you shouldn't be able to incorporate them into a farming routine to increase yields. Right now I think you can clearly do that.
     
  3. Nox Haven

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    If you don't want to undermine the regional economies then all you need to do is put a weight limit on how much you can transport with a teleport scroll. That way, you can go shopping anywhere, 'but' you cant hack down a whole forrest on the east side of the world to sell it on the west side without arranging appropriate transportation.
     
    Last edited: Aug 13, 2016
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  4. Ravicus Domdred

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    from what I understand is there is an encumbrance limit now, but that does not stop people from abusing the use of scrolls. If people want to go to social events or what not then I think it would be fine. I think maybe scrolls should only be used if you have only 5% of your encumbrance. (spitballing the number but I hope you get the point)
     
  5. Tahru

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    Regional economies mean more than prices are higher in one area over another. The entire existence of control points are there to support this notion. People were supposed to run escorts and caravans to move goods from one place to another. Teleport scrolls are seriously eliminating a large part of the game.

    That said, the control points are pretty easy to pass. So there is that.
     
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  6. Nox Haven

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    Something like that would work. i.e. you can travel far away to go hunting, but you need to buy some equipment when you get there (i.e. arrows). When you harvest your large pile of animal skins, you need to take a caravan back home.

    It helps the economy you go to (you buy there) and it helps the economy you come back to (you sell there).
     
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  7. Ravicus Domdred

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    you figure the cost when you sell your wares. Time + effort. If everyone has to do it then it will balance out. If you run out of arrows then the cost goes up because it takes you more time. Its economics.
     
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  8. Nox Haven

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    Yes, and if it costs more to acquire it far away and transport it back, the prices for that item will be higher in the economy it was transported to than the economy it was acquired in. That way, a regional economy such as a fishing town will always have lower prices for fish than a mountain town rich in ore. But the mountain town will always have lower prices for ore than the fishing town since the cost to acquire that ore is lower than it would be for someone living in the fishing town.

    So basically, to implement this: Teleport works with whatever you are wearing and carrying in your hands, your gold, and i.e. <5% of your max encumbrance. This way you can travel anywhere for social, party, guild activities. But for transporting goods, it is not enough; you will need to use other services.
     
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  9. Ravicus Domdred

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    yep :)
     
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  10. Rebelweasel

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    This is the only part of the request that actually made sense to me. Perhaps the real issue is the community. First of all, there is the problem with the people spamming friend requests to use the scrolls, that's a huge deal. Personally, I'd be putting anyone like that on block to clean up my chat window, because it's rude and annoying, and also sort of offensive.With all the complaints about how people don't play Multiplayer enough, you'd think the spammers would stop driving people away from them in the first place. This is a big deal for me too, I'm sick of people getting in my face and *demanding* I pay attention to them and their events and interests. It's like a constant infomercial to listen to these people advertising all their "good works" and "systems" for the game. Perhaps you should start reporting some of them for the spam, and again, block is a powerful tool. If the people themselves are being tools, use it liberally!

    I look where this trend of "friending" comes from, people like facebook junkies that pride themselves on how big their friends' lists are. This constant need to "friend" people you don't even know is a societal problem brought on by social media fads. Personally, I like Steam's answer to that sort of thing, limiting your friends list based on actual ranking within their steam system. Some of it seems a bit unfair, shouldn't have to spend money buying games or whatnot to have friends lists, but at the same time, they're stopping people from gaming any sort of system by pulling the massive friend list invite stuff that you see inherent in facebook all the time.

    So one limitation is no one can friend us without our permission. Already done. Don't friend people who just see you as a person to be used for their inconvenience. This seems like common sense but in a society where people sell sex favours as a legitimate currency it's hard to blame them for what they've been indoctrinated with. People as a rule believe that personal relationships are really all about using each other rather than cherishing each other. Sad, but true, and it seems to me that's what this is really all about.

    I keep hearing how wonderful this community is. Seems to me the most "helpful" ones are the same ones that spend the most effort to pat themselves and each other on the back about how great they are for being helpful. Yet they keep little group secrets like where to exploit mines for excess silver, and use people as a sort of pyramid scheme to collect resources for their "top crafters", and now I hear about the spam to harass others into agreeing to be in a travel bot friends circle jerk. And I've looked, all the ones doing this sort of stuff are the same ones being lauded as "pillars of the community". Yet their excessive treatment of the game as their personal exploit secret and the other players as pawns for them to use for their own motivations makes me feel like the issue here is a much bigger one than the game mechanics, but a social one where we've taught all our people to use and manipulate each other and to self-aggrandize and make use of kindness as a whip to gather influence rather than from true kindness or love of others.

    I like the positive solutions I've read in this thread. A better cooldown timer is good. The concept of a group summon or group portal so that massive groups of people can be ported to an event more easily without the need of a teleport bot sounds good. But I think the real problem is the behaviour of the people harassing you to be their personal recall blow up doll, and that is going to take a lot more work to try to teach these people why it's wrong to callously treat others in such a way, and perhaps some authority to step in and stop the spamming might be a good idea also. THAT is where the problem is, you're feeling harassed, and that part of it should be dealt with.
     
  11. Drocis the Devious

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    I fought hard for that one.

    My friends list is "no one". I don't like people knowing when I'm online or where I'm at online. Which also fits my roleplaying backstory quite well. :)

    The community is actually quite wonderful. But like anything that is wonderful, it may still have its flaws and lack perfection. I do find some of what you're talking about annoying at times. But what I enjoy is the overall passion and player interaction, even if I don't participate. I really enjoy listening (occasionally) to the broadcasts of events while I'm crafting or writing. There are few times when I actually attend in person for as long as I can stand it.

    My advice would be not to short change the community for its wort's, but to recognize that it is truly something different and special in online gaming. I believe the closer you look the more you'll find that to be true.
     
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  12. redfish

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    By the way... just putting this out there for discussion.

    My original idea on friend-to-friend teleportation was that it require you to have an inventory object for each friend you want to teleport to. I called it a "friendship crystal", where there would be two halves, and each friend would have to have one half of the pair in their inventory. This would limit how much friends you could use for teleportation, because both of you would have to be carrying half of a pair. But if you'd be meeting up frequently with a guildmate for adventuring, you would both be sure to carry the two halves so you could meet together.

    Don't know though; maybe some people might find that complicated.
     
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  13. Ravicus Domdred

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    I like your thinking. Very well said. There are a few self righteous people here that have developed a god complex because they have access to the dev's ears. I do not fault them though its ports decision to make an inclusive class above the rest of us average players. I have grown numb to it over the last 3 years though thank god, but it did drive me kind of bat sh*t crazy for a bit.
     
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  14. Satan Himself

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    OK look just because Chris does everything I suggest doesn't mean I have a "god complex".
     
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  15. Ravicus Domdred

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    Redfish, you should do another "timed travel" as to show the actual times it takes for people to travel from town to town. It would put to rest the excuse that travel takes tooo longgg lol.
     
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  16. redfish

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    I'm not interested in showing people up on that, but it is a nice thing to have on paper just for its own sake, so maybe sometime. I don't know if the travel speeds now are final though and its a lot of work... I think they said something about adjusting it per terrain.

    In any case, I suspect most people are bothered more by the loading screen times than anything else though :D So I'm waiting for the devs to get around to optimizing that.
     
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  17. Tahru

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    This and the control points. But some people are just really short on time.
     
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  18. Lazarus Long

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    I tell ya what. Go craft 100 teleport scrolls and then come talk to me.

    The amount of time it takes alone is enormous.

    So if I want to teleport 20 times in an hour I'm going to after taking all that time to make those scrolls.

    Laz
     
  19. Rebelweasel

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    It does seem that there are some areas that look ripe for a choke point but don't have one yet. Does anyone know if all the intended places are in the game? Don't think that will help the teleport scroll issue, but seems relevant to the discussion about regions being overlarge.
     
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  20. Sea Hunter

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    I would rather have a good fast horse than the teleport scrolls. As far as the people who are teleporting all over the world using a network of people planted in the right spots? Why not have a tax system where you have to "claim" citizenship in a region, if you go out of that region to farm goods you have to pay a tax?
    Just an idea, don't kill me :p
     
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