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Pls stop uncloning NPC towns and focus on the important things

Discussion in 'Release 37 Dev+ Feedback Forum' started by Mart Huntington, Dec 11, 2016.

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  1. Mart Huntington

    Mart Huntington Avatar

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    Many things delayed again.

    Many ppl boring this game now.

    Pls focus on important things:

    - Multiplayer : Synrcron, Performance and Sides for groups, exspecially if 1/8 respawn comes, i can do 5 skull alone in 10 minutes hole side, what the other people do? ok 2 for harvesting needed :)

    - Uncloning Scenes, Mines not towns first, cause this is where ppl go hole day

    - Expand Crafting: Agriculture, Fishing, Enchanting

    - Balance Combat / PVP
     
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  2. Rosemourne

    Rosemourne Avatar

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    The world building team has no hand in combat, crafting, or multiplayer. Telling them to stop uncloning scenes and work on any of those would be telling a painter to stop painting and work on repairing a car. Let the artist work on what they're being paid to do.

    Additionally, I would wager that the scenes they're uncloning see more foot traffic over the mines, considering that not every player is a miner and a great many explore / live in the towns being uncloned. I'm saying this as a player who spends a very large chunk of time mining in cloned scenes.
     
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  3. Widsith [MGT]

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    However, the world building team could be working on uncloning and expanding mining scenes so the 1/8 nerf wouldn't be quite so devastating.
     
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  4. Wintermute of CoF

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    They're uncloning the towns because the towns are part of the plot quests, and lots of people want to see the story in place.
     
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  5. Earl Atogrim von Draken

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    You have four points.
    In three of them the people that unclone towns aren't involved.
    Ehhhhh.....
     
  6. GrayFog

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    He said, stop uncloning NPC towns, he didn't say stop uncloning everything.

    The world building team/designers can do other stuff, like finally giving some hunting zones more life.
    Many sewers are just meh, many hunting zones are just meh. All are the same basically. Only 2 or 3 zones are worthwhile to hunt.
    Quite a few more dungeons wouldn't hurt, something along The Rise but maybe for a little bit lower ADV Level requirement.
    Some 3d modelers could add a few more mobs for more mob variation instead of building hundreds of useless deco items for the store and player housing.
    More Weapon/Cloth/Armor variation for the players also couldn't hurt.

    And who cares about having 100 different towns over some interesting adventure zones?

    And now with the 1/8 nerf, we need even more stuff, but for sure not towns! o_O
    Uhhh and what about the mines?

    And why do we still have so many half baked systems in? How about finishing/testing/fixing them first before you spend all the time on the "story"?

    You can do the story later.
    I mean, when do you want to test all the critical systems? In Beta 2017?!
     
  7. Wintermute of CoF

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    I would actually support more clones there. A version of Chillblains without the Liches at the end (which, thanks to the new magic resistances, are much harder than they were before, and they were already much harder than the rest of the dungeon) would give groups of lvl 40-60 players something a bit different to do. Could be placed under Norgard which (I believe) doesn't have any underground zones at all right now.
     
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  8. GrayFog

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    Agreed, even just cloning the current dungeons so various ADV Levels can have some fun would work i guess.
     
  9. 2112Starman

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    I dont mind unclonning since it gives us more variety but I agree with your premise that Portal's focus is terrible. Ive been hammering it for months and it really hasn't changed. We got fans, snowmen, xmas trees, emotes, pets and decorations but nothing of real substance to this game in a long time.

    See my previous posts with the massive list I create for things that should be worked on and are not.

    New houses (yes Im fine with that)
    New NPC types
    New Armor types
    New wep types
    Massive increase in mob diversity:
    Mages that do more then fireballs
    Bats
    Crabs
    Goats
    Hawks
    Lizards
    Owl
    Rats
    Kastiff
    Mule
    Poisnous snake
    Stirge
    Drow
    panther
    Ape
    Gnole
    Orc
    Shadow
    Swarm of insects
    Worg
    Ghoul
    Bugbear
    Hippogriff
    Lord Voldemort
    Imp
    Specter
    Centar
    Whyrmling
    shark
    Nothic
    Ogre Zombie
    Sea Hag
    Soined Devil
    Demon
    Basilisk
    The T-1000 terminator
    Hell Hound
    Mummy
    owlbear
    Ettin
    Gorgon
    Troll
    umber hulk
    Medusa
    Wyvern
     
    Last edited: Dec 12, 2016
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