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Polearm Masterworks

Discussion in 'Release 49 Feedback Forum' started by Cryodacry, Dec 28, 2017.

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  1. Cryodacry

    Cryodacry Avatar

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    @Chris ,

    Please get rid of the following masterworks for Polearm.

    Leg Sweep Knockdown Chance: +4.6% Leg Sweep Chance
    Skewer Root Chance: +4.9% Skewer Root Chance
    Skewer Root Length:+16.2% Skewer Root Length

    Right now Polearm has 11 specific masterworks due to these 3 worthless masterworks in comparison to while blug have 8, Ranged which has 9, and Blades has 7.

    Any mainstream polearm user can vouch that these are worthless. Skewer in it's own is bugged in pvp and does not work. (has been bug reported)
     
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  2. Trihugger

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    What would be "nice" is having ONE MW that is a catch-all for all the various skill % increases. Basically you roll that ONE MW, and then choose which skill you want increased in a second window from the list. Prevents needless bloat of MW's across the board, MW # of options across the board are uniform so you don't end up with nonsense like the OP describes with one weapon type having a bunch and another having far fewer, AND, OMFG, AAAAAAAAAAAAAND it would be a nice thing.
     
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  3. Sway

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    all skills should have the same number of masterworks. that way we all have the same chance percent to get any masterwork. the numbers should all be the same
     
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  4. Sway

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    blades is 7 and polearmes is 11??? really! That is not "balanced" ....
     
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  5. Sara Dreygon

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    Thrust damage
    Double-slash damage
    Rend damage
    Rend length
    Riposte damage
    Coup de grace damage
    Whirling blades damage

    2/7 (riposte and rend length) are very meh, IMO but not useless... just very, very niche uses. 1/7 (coup de grace) is crap IMO.
     
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  6. Jezebel Caerndow

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    I agree with the OP. I was trying to push to get rid of the focus and health enchants and MW's, as they are complete crap and do nothing but dilute the pool of options.
     
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