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Post Episode 1 Content Plans (aka the 2 year plan)

Discussion in 'Announcements' started by DarkStarr, Aug 10, 2017.

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  1. Fionwyn Wyldemane

    Fionwyn Wyldemane Avatar

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    Ok, well....

    .....

    .....

    *speechless*

    [​IMG]
     
  2. Spinok

    Spinok Avatar

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    Extremely poor guild warfare plans...
    Imho reward to be in a guild is huge, risk is zero, what about risk&reward from this point ?
     
  3. Tahru

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    Great list, very exciting.
     
  4. Mirjhaf Uth'Mathar

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    it will be cool, '' Edit: @DarkStarr '', if we can see Character Weapon/Shield, when Character is out of Combat Mode..
     
    Last edited: Aug 10, 2017
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  5. Browncoat Jayson

    Browncoat Jayson Legend of the Hearth

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    I like almost everything I see on there, actually. I'll be looking forward to the Q4 list, to see what gets implemented before launch, and then whats left on here.

    One thing I don't see under Crafting is evaluating the current system of destructive masterworking/enchanting. Really, if failing a masterwork would "use up" that slot (no benefit, minor loss of durability) but allow you to keep the item, it would still limit the high tier equipment without, 1) causing a dearth of mid-range equipment, and 2) causing a great deal of burnout of crafters when they fail and lose otherwise impressive pieces. Please, please, consider replacing this system!

    Also, I see no point in Raids (and originally, I recall that there were not going to be any in this game). Providing the option to raid also insinuates you will provide *content* to raid. Traditionally, this means *loot* that will be distinguishable from groupable stuff. In the end, this tends to turn the game into two halves, those who never raid (because they are not in big guilds, which tend to keep raids secular, or they do not want to raid, or they were raiders who burned out), and those who only raid (because it becomes a second job, thus raiders who burn out or quit). Honestly, I was happier before the concept of raiding in this game was even brought up.
     
  6. Barugon

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    Wait... what is the reward?
     
  7. GreyMouser Skye

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    Is the Party of parties and raid thing any similar to the Friends-Only mode showing your Friends Only and not just your Party?
    For instance, seeing your party and several other linked parties to allow for staged combat is a good step if the original concept is not possible.
    Thank you.
     
  8. Spinok

    Spinok Avatar

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    Novice player who entering in a guild can get 500k-1kk exp first day, get good armor first day, get information where to farm, where to find resourses, how to make build effective, which properties in ench and ms are good which are zero, use expirience of extremely high level players it cost much i think, he can farm in pvp mode in primetime, teleport of 4-5 high level chars it is a good defence and many more.
     
  9. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    guild alliances?
     
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  10. Barugon

    Barugon Avatar

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    Isn't the point of an MMO to play with other people? Also, what does that specifically have to do with their guild warfare plans?
     
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  11. Barugon

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    How about the ability to put multiple houses on a lot if they fit? Like say two row houses on a village lot?
     
  12. majoria70

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    I love seeing some ideas I was hoping for on this list but some basics missing imo. Still I love it. Thanks so much for doing this. I think it is so important to advise how much more of the game players can anticipate. It gives hope for the future.

    I would love to see ideas of fishing, but I will send you my list since it is indeed very long and much pertains to before release if possible. ;).

    Also fishing and agriculture updates were said to happen in September.

    Please give us a reel in interraction at least (like hitting spacebar at a certain time) to make fishing more interesting and tons of types of fish with fish lore found in different locations. (For example cave fish, lava fish,ouch,ice fishing too).

    Of course better and more fishing recipes and as mentioned message in a bottle which may have quests, clues, or treasure maps in them. And water creatures and water life is really needed.

    We also do drastically need an in game achievement system as a reason to achieve and as a task list when exploring for reason to explore. This would add so much for those 'lost and confused' on what to do.

    Fun rewards could be special pets, pet eggs ( good loot idea as well, cotos or points toward cotos, clothes, furniture, rare paintings etc)

    Also pet eggs could be rare or less rare and have you feed and raise them and train them. So fun to get in loot as in runes of magic game.

    We also will need world events that reward players for playing. Like catching a fish that swallowed a tax-free deed, or a pack of sparkle dyes as examples of the incentive of world events and player base interraction.

    We could also do an amazing huge sea creature that brings our players to the scene and requires many players to take it down and it explodes on killing dropping items all over the water to collect. Just as a thought. ;)

    Believe me I have so much more. ;)
     
    Last edited: Aug 11, 2017
  13. Daxxe Diggler

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    Although these are not listed in any particular order and there really isn't any time frame given for anything... I still think this is a great list of features to be added to the game in the future!
    • Place Items Anywhere: with timers and limits (per user & per scene)
    • Climbable Ladders/Ropes/Chains/etc: With actual animations
    I particularly like both of these features, and in fact was thinking of using them in conjunction. Imagine bringing along a ladder or a rope, placing it on a wall or rockface that you can't normally climb, climb up the rope/ladder, then pick it back up and put into your inventory. ;) Hell, I wouldn't mind if we could just carry around a stage stairs and drop it down to hop up on a wall, then pick it up. I see a lot of potential here. I think some care needs to be put into this to avoid exploits and getting into places we aren't supposed to... but I can see this as something that can make guild warfare/pvp/siege events very interesting!

    Oh, and flexible placement for houses/lots? You will make sooooo many people happy once that feature is introduced. :D

    I really like/want almost everything on that list so hopefully we will get them all some day.

    Thanks for the update @DarkStarr !
     
  14. GrayFog

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    100% correct :D
     
  15. Drocis the Devious

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    First off, this is a great list! Thanks for putting this together.

    Secondly, as you can imagine there are a lot of things I can think of that are not on this list. The first (of what will probably be many ideas that comes to my mind) is magic school specialization (titles, unlocking crafting skills and more spells, being able to train other players in basic spells) as a way to provide incentives to players to learn all the spells in one school of magic and not just min/max everything.

    But perhaps my most important feedback on this draft is that because it doesn't show priorities or a set period of time (i.e. two years) it's not actually very helpful. It's a laundry list of "stuff" that is cool in one way or another, but judging by our small development teams past performance I can't imagine seeing any 20 combinations of these items being implemented over the next year. They all seem like a lot of work and so it's likely going to be difficult for you guys to make a dent in this list.

    What's also hanging around out there are pledge rewards (like the custom duke heads and the custom POTs) that need to be finished (imo) before any work begins on Episode 2. So although timing isn't intended to be part of this listing, I think it should be. I'm not looking for a completed project plan because I understand that we work month to month and have to be very thoughtful about how our resources are used. But I would like to see conceptually what are goals are.

    For example:
    • What are the top priorities?
    • What's the rationale behind those priorities?
    • What does reality look like? (I think this is the most important example) I'm very interested in learning what the realistic outlook is. What parts of this list are considered on the near horizon verses the distant nice to have dream world? What part of this list is dependent on technical heavy lifting and which parts are going to be driven by resource availability bottle-necks?
    • What steps do you plan to take (if any) to make these things a reality? Do we plan to hire more people? Do we plan to change the way we develop?
    My largest concern would be that people read this list and see their favorite concept and it makes them feel good today, but over time they look back on this list and feel saddened because of the lack of focus on that area due to the realities of game development. In the case of the remaining pledge rewards, we've already waited a very long time. This has to be understood as we move forward. Some pledge rewards may be third priority on the overall pledge reward list, but that should still be VERY high on the overall priority list, certainly higher priority than Episode 2 and Episode 2 related items on the list above.


    EDIT: And please add to the list, Guard Towers or some form of integrated alignment system for PVP. The bottom line being that meaningful pvp can't occur unless you've created an accountability system that allows players to reasonably use vendors and talk to each other while flagged. If it's just an open world arena then it's just an FPS and roleplaying doesn't exist in FPS games.
     
    Last edited: Aug 10, 2017
  16. Brass Knuckles

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    I agree here, plz get these on the list.

    @DarkStarr is the plan to make fishing in deep water spots off the boats. Like the deeper the more dangerous and more rewarding etc?
     
    Last edited: Aug 10, 2017
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  17. Browncoat Jayson

    Browncoat Jayson Legend of the Hearth

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    Ok, one other thing I don't see here: Friends Only Mode.

    The concept of this mode is to allow you to log in and only see those players you are friends with, and be able to encounter only them while playing. However, the current implementation only works for one group, not "Friends".

    Was the original concept not to allow you to populate a friends list (Richard said "like Facebook or Google") and then filter out everyone who isn't on it? Like a reverse ignore list. I'd really like to see that (and, it would be the kick in the pants I need to clear out my friends list).

    If this is our implementation, it's a "Party Only" not "Friends Only" mode.
     
  18. Waxillium

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    Refining needs love.

    Tier 1 Frugal Refiner - %chance to decrease fuel consumption (similar to current arrow reduction/reagent reduction coding).

    Tier 2 Precise Refiner - %chance to decrease raw material consumption.

    Tier 3 Efficient Refiner - reduction in crafting time.

    Tier 4 Quintessential Refiner - %chance to increase yield.

    .5x, 1x, 2x, and 4x exp to GM (approx 9 mil to GM an entire tree).

    Each Tier past 1 requires level 80 in all skills in the previous Tier(s). A subsequent skill can only be as great as the lowest level prerequisite.
    Example: Tier 1 80, Tier 2 98 therefore Tier 3 can only reach 80. A GM in Quintessential would require a GM in all 4 Tiers.

    I believe this would create refining specialists in all the refining trees you dream up.
     
  19. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    i don't see how this could ever work. if player a, b, and c are in friends mode, and a b are friends and b and c are friends but a and c are not friends, do you put them all in the same instance? if so, this can be extended indefintiely, to the point that you'd end up sharing a scene with people as many degrees of seperation from you as there are people in the scene.
     
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  20. Browncoat Jayson

    Browncoat Jayson Legend of the Hearth

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    There is no need for separate instancing. Just do not render players based on mode. In your example, player b would see both a and c, but players a and c would only see player b, even if they are all in the same "instance". If they all joined the same group, then they should see each other. It's not even difficult technologically.
     
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