Problem with Open Mode

Discussion in 'General Discussion' started by Calan Caitin, Jul 10, 2018.

Thread Status:
Not open for further replies.
  1. Calan Caitin

    Calan Caitin Avatar

    Messages:
    210
    Likes Received:
    441
    Trophy Points:
    18
    There are more than a few problems with open mode, like the limited prime hunting spots for mobs, but the biggest one for me is the synchronizing. Unless I am the first person into the scene, the creatures attacks/damage output is out of sync with the animations they make. This makes it very tough, if not impossible for me to dodge the attacks that can be. IE: tail swipes, troll stomps, etc. I have tried different setting modes and none seem to make any difference. For this simple reason, I generally stay in party mode which is a shame.
     
    Ataniiq, yinki2, Brewton and 9 others like this.
  2. Roycestein Kaelstrom

    Roycestein Kaelstrom Avatar

    Messages:
    4,627
    Likes Received:
    10,229
    Trophy Points:
    153
    I tried to stay on open mode until I run into similar situation like yours.
     
    nonaware, amarious and Cordelayne like this.
  3. amarious

    amarious Avatar

    Messages:
    373
    Likes Received:
    972
    Trophy Points:
    43
    Gender:
    Male
    Only reason I go into open mode is to socialize and shop for your exact reasons.
     
    Rowell and nonaware like this.
  4. Dinsoo

    Dinsoo Avatar

    Messages:
    826
    Likes Received:
    2,673
    Trophy Points:
    105
    Gender:
    Male
    Location:
    Minneapolis
    Are you hiding from me?

    Totally understand.
     
    Jaesun likes this.
  5. disorder

    disorder Avatar

    Messages:
    88
    Likes Received:
    113
    Trophy Points:
    8
    I have exactly the same issues! I am the tank for my group, and for us to hunt high level content its mandatory that I am the host, otherwise it just does not work. I even made a wishlist forum post asking for a stretch goal for dedicated servers to eliminate this... I would throw my money at them for this!!
     
    Stundorn likes this.
  6. Steevodeevo

    Steevodeevo Avatar

    Messages:
    1,431
    Likes Received:
    2,806
    Trophy Points:
    113
    I have this too on occassion. It doesn't normally cause too many problems when the mobs are reasonably easy to kill, but it does destroy a lot of the immersion and fun as the weapon connections don't match up all that well with sounds and damage dealing. But where it has been an issue for me is with harder hitting mobs with specialist stuns, attacks, dots, and other damage dealing stuff where you have visual clues of what's coming, such as stomps, kicks, headbutts, and such like but you can't quite work out the timing of when to evade, run or jump back in.
     
    disorder likes this.
  7. Feeyo

    Feeyo Avatar

    Messages:
    1,716
    Likes Received:
    2,520
    Trophy Points:
    113
    Location:
    Aelasar’s Forest
    Everyone hides from you... You eat people!
     
    Gabriel Nightshadow, Lace and Dinsoo like this.
  8. Brewton

    Brewton Avatar

    Messages:
    270
    Likes Received:
    477
    Trophy Points:
    28
    It sounds like a common bug for most people. Do we know if they are aware or working to fix?
     
    Vladamir Begemot and Witcheypoo like this.
  9. Jaanelle DeJure

    Jaanelle DeJure Avatar

    Messages:
    1,845
    Likes Received:
    4,276
    Trophy Points:
    113
    Yup. Many have been complaining about "desync" issues for a while. @Chris said he was gonna fix that as of 5/18. Haven't heard any news yet.

    We've got unicorns and child zombies though!!!! So there's that...

    [​IMG]
     
    Last edited: Jul 12, 2018
    Ataniiq likes this.
  10. Nikko

    Nikko Avatar

    Messages:
    1,167
    Likes Received:
    2,048
    Trophy Points:
    113
    Gender:
    Male
    Location:
    Iolo's hut
    I don't want to be eaten either, man!
     
  11. disorder

    disorder Avatar

    Messages:
    88
    Likes Received:
    113
    Trophy Points:
    8
    Just to add to this incase @Chris does pop in and have a read... This is easiest to observe fighting Trolls. If you are not the host, when a Troll Stomps, you can jump, still avoid the knockdown, still avoid the confusion, but you always take the damage consistently. This is even when I have <100ms pinging my friend who is hosting. Surely there is a way to program against this, as the game does not knock me down, or confuse me, it knows I avoided the move, but I always take the damage. As soon as you are the host, you can jump the Troll Stomp and not take any damage.
     
  12. Jaanelle DeJure

    Jaanelle DeJure Avatar

    Messages:
    1,845
    Likes Received:
    4,276
    Trophy Points:
    113
    Yes... and on the flip side if you try to use knockdown in battle, it can often be avoided completely. Very noticeable in PvP situations where you try to knock a player down, and it is completely ignored.
     
    disorder likes this.
  13. disorder

    disorder Avatar

    Messages:
    88
    Likes Received:
    113
    Trophy Points:
    8
    I've never had my knockdown ignored... but they always appear on the ground so far in front of me, they are standing back up again before I even get in charge range :D
     
    Jaanelle DeJure likes this.
  14. Jaanelle DeJure

    Jaanelle DeJure Avatar

    Messages:
    1,845
    Likes Received:
    4,276
    Trophy Points:
    113
    heh... yes actually that is a more accurate way to describe it. Either way, it doesn't work.
     
    disorder likes this.
  15. Calan Caitin

    Calan Caitin Avatar

    Messages:
    210
    Likes Received:
    441
    Trophy Points:
    18
    Sounds like the first person in the zone for PvP would have a definite edge over anyone else there.
     
  16. TheBalance

    TheBalance Avatar

    Messages:
    291
    Likes Received:
    540
    Trophy Points:
    40
    Open mode shouldn't have the problems the OP described, these kinds of things aren't technical hurdles, they're problems that were solved decades ago.

    Perhaps why they aren't fixed, though, is because enough people use other modes either by choice or force - and that reality has made these fixes a very low priority.

    A shame, but the problems with these different modes are vast. Like many others, I believe they shouldn't have ever been pitched, and really shouldn't exist in the first place. Letting people choose beyond the choice to play the game at all leads us to where we are now - a tremendous amount of resources needed to create and maintain multiple modes that are likely vastly underutilized.
     
    disorder likes this.
  17. mccpx

    mccpx Avatar

    Messages:
    9
    Likes Received:
    18
    Trophy Points:
    3
    Yes welcome to why PvP is so painful.

    Backstabbed from the front melee'd from 40 meters away. AoE'd for 8 ticks after standing in field for 1s.

    Unfortunately this "technical glitch" is actually a fundamental game design pillar, and the p2p net code is the basis of how the entire game can run with such limited servers.

    Requesting a server to arbitrate every hit is unfortunately requesting for port to build a whole new game with a different server architecture.

    The best we can hope for is some kind of anti-lag bandaid like what got applied to quake3, which attempts to rationalize the timeline in spite of players with different latencies. This will still result in a laggy desync'd game in appearance but at least the unfair parts will be mitigated.
     
    disorder and Brewton like this.
  18. disorder

    disorder Avatar

    Messages:
    88
    Likes Received:
    113
    Trophy Points:
    8
    Have the developers acknowledged or ever spoke of the problem? I really like the game and feel like shouting from the rooftops about this until someone hears me. My best friend who I have played games with for over 20 years will not play this game. I know he would like it, but his first experience put him in the game in Open Mode, with a host with a really bad connection. Mob's rubber-banded and he was unable to hit them and the game just felt like an absolute mess as a result. He refuses outright to even try playing the game again with me despite seeing me sink 1000+ hours into it.

    It's a big deal! While I know asking for servers is like asking them to re-write the game, I do not for a second believe even there peer to peer model has been perfectly optimized. I am sure there is a lot that could be done.

    They should hire Carmack for a day.
     
  19. CatweazleX

    CatweazleX Avatar

    Messages:
    653
    Likes Received:
    777
    Trophy Points:
    93
    Location:
    Veritas Sanctuary
    If i recall right, the host is chosen by fps rate. Not by the capability of the line. So if you have a very fast pc, but a unstable high latency 2g (gprs) line to the internet, you are the perfect host.
    Also when someone from overseas enters the zone, the host is switched, what almost lead to hitching, de-sync and lag.

    Is it possible to compile a headless version (one without a GUI) that can be installed on servers (in a VM?) and being a preferred host?
     
Thread Status:
Not open for further replies.