Q&A with Chris and Richard in Chat!

Discussion in 'Quests & Lore' started by Falreth, Mar 22, 2013.

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  1. Falreth

    Falreth Avatar

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    Some stuff mentioned on questing from Q&A in chat with Richard and Chris.

    Chris
    March 22, 2013 - 9:56 am
    Those PVP quests will give you a reward if you survive and complete them and others, even those not on a quest, a reward for killing you

    Nimm
    March 22, 2013 - 11:17 am
    @RichardGarriott: In this day and age, won't the absence of radar arrows and hovering question marks for quests just be taken more as an arbitrary nuisance and speedbump on the way to Google,
    rather than a device for immersion and exploration? Haven't gamers really voted with their feet, on the challenge vs immersion issue?
    RichardGarriott
    March 22, 2013 - 11:18 am
    Nimm: Radar, arrows etc. You make a good point, we all added radar and arrows to mitigate the pain of early games.... but I still think it has gone to far to the simple side.
    We will all work togtehr to craft the right level of player aids and not destroy the sense of exploration and discovery.

    smack
    March 22, 2013 - 11:20 am
    I think if those are optional UI elements for those that want them, sure. looks at Bioshock Infinite...no arrows, but if you really wanted, you tap a button and an arrow temporarily appears pointing you in the right direction,
    but not necessarily the actual person you need to talk to.
    RichardGarriott
    March 22, 2013 - 11:21 am
    Smack - A system of "clues" when you need them, perhaps at a cost or recharge, is fine, if we need it, just don't destroy the sense of exploration.
     
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