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QA combat test debug errors

Discussion in 'Release 33 Bug Forum' started by Themo Lock, Sep 23, 2016.

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  1. Themo Lock

    Themo Lock Avatar

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    9/24/2016 5:19 AM
    Title: QA combat test debug errors
    Description: these are some of the 200 debug errors from the combat test
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8) System RAM: 16328
    GPU: NVIDIA GeForce GTX 970 GPU RAM: 4008
    SotA.EarlyAccess.Win.64.396.Date.09.21.16
    Area: POT_underground_metropolis_01_template
    Loc: (77.5, 38.0, 137.8)

    Message
    =======
    Failed to apply damage to item (Equipable_Specific/Armor/Port_Crown_Duke_Helm) because it is marked as bungged. Character Name: THEMO LOCK, Scene: POT_underground_metropolis_01_template/Dragons Watch

    Time
    ====
    04:42:40.918

    StackTrace
    ==========

    Message
    =======
    Exception: OutgoingMessageQueue: Sent 60 commands in the last second.

    Time
    ====
    04:42:42.368

    StackTrace
    ==========
    OutgoingMessageQueue.EnqueueAction (MessageTrackTypes MessageType, System.Func`1 Action)
    UnityEngine.Debug:LogException(Exception, Object)
    ExitGames.Logging.UnityLogger:Error(Object, Exception)
    PortDebug:LogException(Exception)
    OutgoingMessageQueue:EnqueueAction(MessageTrackTypes, Func`1)
    OutgoingMessageQueue:RaiseRpcEvent(ReceiverGroup, CacheOperation, DataBuffer)
    Room:RaiseRpcEvent(OutgoingMessageQueue, ReceiverGroup, CacheOperation, DataBuffer)
    NetworkingPeer:RPC(PhotonView, String, PhotonTargets, Object[])
    PhotonNetwork:RPC(PhotonView, String, PhotonTargets, Object[])
    PhotonView:RPC(String, PhotonTargets, Object[])
    Photon.MonoBehaviour:RPC(String, PhotonTargets, Object[])
    BaseCharacterController:ExecuteRune(UseRuneParameters, Action`2)
    BaseCharacterController:ExecuteRune(UseRuneParameters)
    Equipment:ApplyHitEffects(GameEntity, ItemType)
    Equipment:ApplyArmorHitEffects(GameEntity)
    BaseCharacterController:ApplyArmorHitEffects(HealthAdjustmentInfo)
    BaseCharacterController:OnReceiveDamage(HealthAdjustmentInfo)
    PlayerController:OnReceiveDamage(HealthAdjustmentInfo)
    Combatant:OnDamage(HealthAdjustmentInfo)
    Combatant:ApplyHealthAdjustment(HealthAdjustmentInfo)
    BaseCharacterController:AdjustHealthInternal(HealthAdjustmentInfo)
    PlayerController:ApplyHealthAdjustment(HealthAdjustmentInfo)
    CharacterStateManager:ApplyHealthAdjustment(HealthAdjustmentInfo)
    CharacterStateManager:portalarium.SotA.GameServer.GameClientInterface_client.ICharacterHealthEvent.HealthAdjusted(Int32, HealthAdjustmentInfo)
    Portalarium.SotA.GameServer.GameClientInterface_client:RcvCharacterHealthEvent(ICharacterHealthEvent, PortMessage)
    CharacterStateManager:OnRcvEventMessageHandler(PhotonPeer, PortMessage)
    Portalarium.Photon.MessageDispatcher:DispatchMessage(PhotonPeer, PortMessage, List`1)
    Portalarium.Photon.MessageDispatcher:DispatchEventMessage(PhotonPeer, PortMessage)
    NetworkingPeer:OnEvent(EventData)
    ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
    ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
    ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
    PhotonHandler:Update()

    Message
    =======
    UpdateItemsInBag: cannot update ItemFlags, item: {"in":{"php":80,"hp":28.6244}}

    Time
    ====
    04:42:34.231

    StackTrace
    ==========

    Message
    =======
    BagManager transaction not ok! Result: OperationInvalid, Transaction: [ID = 92] Update Item: BagID: 579b0887abb71a013020e77f, Item: {"X":175,"Y":-146,"Z":15,"aa":true,"S":0,"in":{"an":"Equipable_Specific/Armor/Port_Crown_Duke_Helm","hp":28.6244,"php":80,"qn":1,"dc":0,"spdc":0,"if":[],"ehf":[],"mwe":[],"f":3}}, Delta: {"in":{"php":80,"hp":28.6244}}

    Time
    ====
    04:42:34.233

    StackTrace
    ==========

    Message
    =======
    Exception: OutgoingMessageQueue: Sent 120 commands in the last second.

    Time
    ====
    04:42:51.997

    StackTrace
    ==========
    OutgoingMessageQueue.EnqueueAction (MessageTrackTypes MessageType, System.Func`1 Action)
    UnityEngine.Debug:LogException(Exception, Object)
    ExitGames.Logging.UnityLogger:Error(Object, Exception)
    PortDebug:LogException(Exception)
    OutgoingMessageQueue:EnqueueAction(MessageTrackTypes, Func`1)
    OutgoingMessageQueue:RaiseRpcEvent(ReceiverGroup, CacheOperation, DataBuffer)
    Room:RaiseRpcEvent(OutgoingMessageQueue, ReceiverGroup, CacheOperation, DataBuffer)
    NetworkingPeer:RPC(PhotonView, String, PhotonTargets, Object[])
    PhotonNetwork:RPC(PhotonView, String, PhotonTargets, Object[])
    PhotonView:RPC(String, PhotonTargets, Object[])
    Photon.MonoBehaviour:RPC(String, PhotonTargets, Object[])
    BaseCharacterController:ExecuteRune(UseRuneParameters, Action`2)
    BaseCharacterController:ExecuteRune(UseRuneParameters)
    Equipment:ApplyHitEffects(GameEntity, ItemType)
    Equipment:ApplyArmorHitEffects(GameEntity)
    BaseCharacterController:ApplyArmorHitEffects(HealthAdjustmentInfo)
    BaseCharacterController:OnReceiveDamage(HealthAdjustmentInfo)
    PlayerController:OnReceiveDamage(HealthAdjustmentInfo)
    Combatant:OnDamage(HealthAdjustmentInfo)
    Combatant:ApplyHealthAdjustment(HealthAdjustmentInfo)
    BaseCharacterController:AdjustHealthInternal(HealthAdjustmentInfo)
    PlayerController:ApplyHealthAdjustment(HealthAdjustmentInfo)
    CharacterStateManager:ApplyHealthAdjustment(HealthAdjustmentInfo)
    CharacterStateManager:portalarium.SotA.GameServer.GameClientInterface_client.ICharacterHealthEvent.HealthAdjusted(Int32, HealthAdjustmentInfo)
    Portalarium.SotA.GameServer.GameClientInterface_client:RcvCharacterHealthEvent(ICharacterHealthEvent, PortMessage)
    CharacterStateManager:OnRcvEventMessageHandler(PhotonPeer, PortMessage)
    Portalarium.Photon.MessageDispatcher:DispatchMessage(PhotonPeer, PortMessage, List`1)
    Portalarium.Photon.MessageDispatcher:DispatchEventMessage(PhotonPeer, PortMessage)
    NetworkingPeer:OnEvent(EventData)
    ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
    ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
    ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
    PhotonHandler:Update()
     
  2. Snazz

    Snazz Avatar

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    Might want to use those tags to avoid accidental emojis
     
  3. Themo Lock

    Themo Lock Avatar

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    you know, i had not even noticed that lol
     
  4. Snazz

    Snazz Avatar

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