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r18 positive feedback!

Discussion in 'Release 18 Feedback' started by mike11, Jun 14, 2015.

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  1. mike11

    mike11 Avatar

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    Just looking for a place to post a few notes on good things I've found in r18... (not just r18 though)

    I like how the Summon Elemental spells are very high AP cost (roughly 1/2 my AP pool) and also fizzle often. This makes them more limited to being cast outside of combat, which totally makes sense as the spell should be a complex spell which requires the right conditions, no distractions etc. Not forgetting the reagents part but I didn't get there yet.

    Zoning seems way more stable and a bit quicker than last time I tried...

    Performance in very heavily decorated areas is still very good IMO

    Gathering has a much better foundation and feel now with the additions and extras

    Love the player Merchants!! awesome!!!

    Ore in the Gem mines seems to have some cooler shapes in the environment besides the ugly 'blob' we see before it

    Carrying too much really makes it hard to play - AP drain

    New Signs are nice

    Verdantis Shardfall, nice little zone there are a few other places of note for sure

    Travelling by boat (kingsport->ardoris) via worldmap!

    ok, well I'll post more feedback later!

    [​IMG]
     
  2. Malchor1

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    I can say that the most improved spell seems to be banish undead...it is effective, appears to be line of sight which makes sense and seems to cause more damage the closer the undead is to the caster. The effect also is much improved. Nicely done!
     
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