R60 Combat Networking Changes

Discussion in 'Developer Depot' started by Lord Subtleton, Nov 19, 2018.

  1. nonaware

    nonaware Avatar

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    alas there is no fat hunched back warted greasy haired and balding toothless neck beard to choose from so I just picked bald old and bearded... :(
     
  2. Barugon

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    LOL. Yeah, my avatar is a little more studly than me.
     
  3. Vladamir Begemot

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    Relax my friend. Save the dance parties, save the world.

    It's all related. Dances use animations, combat uses animations. If we can judge when to start doing the macarena (by going off the visual queue of where others are in the dance) then we can judge when to jump when fighting the troll.

    Heck, they use dance parties in order to make the entire rest of the game run better. And FWIW, it was a steady 23 FPS during the party the other night. That's serious progress from slideshow to 10 FPS to now. We're getting there!
     
  4. Sorthious

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    I didn't say it wasn't important, I said that, with regards to latency, that combat is a more time sensitive action, as opposed to dancing. You won't die if you are out of synch while dancing.
     
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  5. Vladamir Begemot

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    Oh, if only that were true.

    But you're right, combat timing is more important.
     
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  6. Lord Tachys al`Fahn

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  7. Floors

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    There are 4 hard things in computer science. Naming things, cache invalidation and off by one errors.
     
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  8. Tila Tenderfoot

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    Seems that stuns with specialized bludgeon are still subpar compared to the non-specialized lightning stuns. Hopefully you guys will figure it out.
     
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  9. Barugon

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    LOL, that's three. Is that an "off by one error"?