Why do I get the feeling that there is a large chunk of people who seem to have an "all classes" system confused for "classless?" Classless just means that you aren't pigeonholed into one rigid set of skills. It doesn't mean you get to learn everything and become some kind of uberclass. Traditionally, dual- or multi-classing meant you were restricted from become the best in one of those fields, but you could be pretty good at the two or three of them. In SotA, I think the grandmaster thing is out of hand. With 19 different skill groups, I should only be able to master a handful of them with minor work in the others, or master one or two with a well-rounded survey of the rest. Yes, it would still be classless because you could select exactly which few you would master. You'd be able to make major changes over time to your skills if you wanted to switch individual specialties, but no, you wouldn't be an uberclass because you would still have to choose. Games are all about interesting decisions that have ramifications. If I'm only choosing which set of glyphs to use for this particular fight because I've trained them all, it's not a very interesting decision.