Random Discussion About Chris' Daily Blog

Discussion in 'Developer Depot' started by Chris, Apr 5, 2017.

  1. LoneStranger

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    Why do I get the feeling that there is a large chunk of people who seem to have an "all classes" system confused for "classless?" Classless just means that you aren't pigeonholed into one rigid set of skills. It doesn't mean you get to learn everything and become some kind of uberclass. Traditionally, dual- or multi-classing meant you were restricted from become the best in one of those fields, but you could be pretty good at the two or three of them. In SotA, I think the grandmaster thing is out of hand. With 19 different skill groups, I should only be able to master a handful of them with minor work in the others, or master one or two with a well-rounded survey of the rest. Yes, it would still be classless because you could select exactly which few you would master. You'd be able to make major changes over time to your skills if you wanted to switch individual specialties, but no, you wouldn't be an uberclass because you would still have to choose.

    Games are all about interesting decisions that have ramifications. If I'm only choosing which set of glyphs to use for this particular fight because I've trained them all, it's not a very interesting decision.
     
  2. Tsumo2

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    Great analogy. You be scissors. I'll be rock. Interesting game.
     
  3. Spungwa

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    https://en.wikipedia.org/wiki/Galileo's_Leaning_Tower_of_Pisa_experiment

    Fall speed would be no different regardless of your encumbrance. Unless encumbrance some how affects how aerodynamic you are......

    You would however have more kinetic energy, so taking more damage is justified, but falling faster, no.

    Spung
     
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  4. redfish

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    @Spungwa

    Oh yea you're right; I wasnt really thinking about it in terms of physics, but just the physical aspects of encumbrance. You'd take more damage not necessarily because of the kinectic energy, but you have a ton of stuff falling with you thats going to get in your way as you fall. I was also thinking about that in terms of resistance and aeodynamics since we're talking about featherfall, but I suppose the actual effects are not that clear to me and the differences might not be great when simply talking about encumbrance here.
     
  5. Dominor666

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    Maybe we should think about reducing the amount of slots on the action bar, then we would only be able to use say the Top 5 skill's thus forcing a specialisation.
    Main action bar = Action Skills - weapons skills, dps spells, heals, debuffs
    Secondary Buff Bar = Stats increasing Skills - hp boost, str boost, run speed boost
    Then allow us to set up builds and swap in and out action bars as much as we like - Ctrl shift 1 = fire mage, Ctrl shift 2 = death mage, Ctrl Alt 3 = polearm, Ctrl Alt 4 = Healer etc. etc.m Ctrl 1 = ranged
     
  6. Sara Dreygon

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    "Just checked in change to make all skills return 100% experience on unlearn. This will likely stay in effect until right up to release."

    @Chris All skills = crafting too?
     
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  7. redfish

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    @Dominor666

    You dont need to force a specialized hotbar for polearm and ranged though, because this requires you to switch a weapon. The fact that you have to do this creates a kind of natural boundary you have to cross for using different weapons. In fact, the game should prohibit you from dragging to and from tbe paperdoll in the middle of combat... It didnt the last time I checked, but it would make sense to, and that would make you do a deck swap to change weapons.

    I still think the best thing would be to create the same type of boundaries for magic.. make all spells tie to reagents (which would just produce a high fizzle chance if you don't have them), give at least one unuque reagent per school, then have staves and wands negate or reduce reagent use for a school.

    So this would affect me as a fighter who uses magic secondarily, and I would still choose to do it and buy the reagents I need, but it would also influence how much I rely on magic in certain areas.

    And I think the same would be true for mages, because they'd want to lean more heavily on their specialty. even if they'd still use other schools.
     
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  8. Andartianna

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    So how would you increase the cost to warriors who don't have to spend a ton on reagents? Seems like adding special reagents is only going to raise the cost of using magic even higher then it already is.
     
  9. redfish

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    You would only pay more for going outside a specialized school of magic, which is kind of the point of the idea, although switching between two wands/staffs or having a mixed school wand/staff that worked across two or more schools (which could be a thing) in that case could lower costs.
     
  10. Vallo Frostbane

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    Mages should have lower wear and tear on their gear than Warriors or Melee in general.
     
  11. Vladamir Begemot

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    @Chris I have been asking for days and no one knows/can give a straight answer.

    While we are at 100% unlearn, does the Obsidian Shmancy of Unlearning work at 100%, or it's usual lower (90%?) amount?

    It would be nice to instantly unlearn, and I've got those sitting in my inventory for months, but I'm not going to use them if it means missing out on the 100% unlearn goodness.
     
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  12. Sea Hunter

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    Some of the comments in this thread scare me. I Do not want to be pigeonholed into only being a melee type class or only a mage type class.
    If I had it my way I would have the person choose which "Main" class they wanted to be. Say I chose to be Blades. Ok so in blades it is now my specialized class. I can GM all the skills in that tree and beyond. However, outside of that tree I Can ONLY Gm 7 other things. Now you can run any of the other trees to say 80. But beyond that you would only be allowed 7 skills total in any of the trees to take past GM. Thus allowing you to dabble in the other trees without being a God in all of them. Kinda like in UO you could not GM everything.
    I too agree that this nonsense of being able to GM everything is counter intuitive. In the end we will all be everything, and that goes for crafting too. Eventually everyone will gm all the crafting skills they want and crafting and sales will be gone, and all it will be is like it is now tons of vendors with nothing but artifacts on them that no one wants. Wow, the more I get to thinking about this the more it scares me about the longevity of the game. :(
     
  13. FrostII

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    Most of the best magic spells already require reagents.... So you want to require stuff like Night Sight to require regs ?
     
  14. Earl Atogrim von Draken

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    Humanity just love restrictions as it seems. We can't cope with the freedom of choice.
     
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  15. Andartianna

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    Last I checked mage tanks take the same amount of armor wear as melee tanks. Often I take more damage to my armor as the tank then the dps warriors.
     
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  16. Vallo Frostbane

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    Well if you pick the most expensive way to play... you could always wear light armor and kite. Especially when new set boni will come, plate or heavy might not be no.1 choice. Still the melee user will have his additional wear foe his weapon.. as mage u usually disable auto attack I guess.
     
  17. redfish

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    Yes.
     
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  18. Tsumo2

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    Despite being generalist/deck oriented, I think the mastery/attunement changes Chris is proposing are clever and intriguing. There will be some additional dimensions to balance. It's nice to accommodate those who want to have balance even if specialized and those who desire flexibility in achieving resistance.
     
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  19. Jaanelle DeJure

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    So Jaan's inventory got wiped out yesterday while farming water at her house and I had forgot to switch to single player mode. The interesting thing was... she wasn't running around on the overworld map yesterday so I will take that to indicate somebody was stalking her specifically to make a point about my pickpocketing comments.

    First off- well played! :) (@Vallo Frostbane was that you?)

    Secondly- this does not change my opinion one bit about pickpocketing. My lack of paying proper attention to Jaan while flagged fully earned me the -3000 gold (i.e. 45 cents) it took to get the items back that I cared about. (Luckily, the ransom for water is zero!) As for the spoils of her previous day's runs... enjoy those pine barks my friend, they're exceedingly hard to come by.
     
    Last edited: Jan 17, 2018
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  20. Jaanelle DeJure

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    Ha! So then when your Avatar hits the ground all their stuff should be splayed out over an area directly proportional to terminal velocity... reminds me of a time I tried to learn to ski in the Swiss Alps. :D
     
    Last edited: Jan 17, 2018
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