Discussion in 'Developer Depot' started by Chris, Apr 5, 2017.
Here is the deadly combo for Flurry and Chaotic Feedback.
I tried this feeling unfortunately. I think it is a bug
Is it actually firing? You are losing health but your focus did not move.
I was not using skills. That damage was just from card discard. If you do 6 stack of flurry and 1 stack of CF you can run it.
It is not a bug. Flurry specialization adds card discharge. CF does damage on discharge.
Has anyone seen a great need for the focus specialization? I thought specialization was going to make it special in that tree for players. I am not sure every tree has achieved that yet. I'm hoping that someone is powerful in their specialization or why have them? I also feel for the tamers I was hoping for taming to lift it up the way people wanted.
and I am still wishing for special skills to drop down after going deeper into specializing eventually.
Also you would think that focus would increase intelligence and heightened awareness. What reason to go down that tree except for mind things for those who use them. More reason for focus specialization is needed as with other specializations.
Specializing in water tree ice shield only increases duration and no effects.
Ice arrow does not increase slow effect with mastery or even a noticeable amount even if gm'd skills.
These are things I'm hearing from others
There's a few where it seems the main bonus is the decay reduction. That seems to be the case with ranged users- it doesn't add a lot, but it's worth it for the ability to have 120+ in the useful skills without getting g a huge decay hit on death.
Though, while none exist yet, specializations will eventually unlock other skills. So even some of the not so useful ones may eventually give access to skills that are worth it.
yes but while decay is ok and should be there. I still feel the specializations are lacking in so many ways and not affecting things many of us cared about. It should affect the tree skills imo. Like damage improvements etc. things we care about that make us better at our choice specialization. They should wow us instead of ho-hum or if they are going to change up as may happen I guess we will see.
Not really noticing a change in pvp damage, just tested it and fights seem about the same.
Thats basically how I feel about both of the specs I took, its mostly for decay protection rather than making the skills more useful.
Death reduces the decay but also DOES reduce the fizzle chance...which is pretty useful but in general the skill benefits are...meh. Death touch/ray adds token resistance debuffs, corpse explosion has a chance for mez.
Blade has a token heal debuff on key skills, double strike does have a chance to swing a third time but it needs to be much much higher. Whirling blades just undid the focus nerf.
The healing debuffs are noteworthy because they all stack, making ultra-high skill healers like Andartianna killable. I watched the Sara and Andar stream a little last night when they were each testing on each other. The healing debuffs were actually OP with Sara attacking Andar. Only when Sara was using dual-wield, however. The DPS is just higher flat out with dual-wielding. It really looked like dual-wield needed to be toned down a touch, OR, two-handed weapons need a SLIGHT boost in the DPS department.
Dual wield is op because masterworks and enchants are not really balanced for it. This system needs a fix for ages. :/
Sounds a bit like in the schools that feel a bit light and not that useful in their advantages, we paying insurance on decay....... Pay up now and then pay less on death........Portalarium could sell snow to the Eskimos
That aside ^^ I am having lots of fun with specialisation. You can make some weird and wonderful combinations now especially with free unlearning...i think this should be bought in permanently.
It seemed at first that specializations would mean more. They still can, lets hope that Chris will turn them up so players notice a sizable difference. I have gm'd healing ray, life power, and working on much more of the tree but almost everything is 80 and over and I'm not seeing Much difference or do I feel proficient yet but maybe part of it is in gearing up for it I know and the strategies behind it, but still proficiency and giving players a proficiency increase is needed to allow players to excel which is what many want from their work
Proficiency doesn't give access to being fantastic in all trees, but they should be able to allow some fantastic in the proficient tree and live with their choice that they could get hurt in another tree. I did notice the ghosts were hurting me a bit more and that was from my choice of life proficiency, but my life proficiency wasn't fantastic either. I am asking please @Chris turn it up and make proficiency matter.
We asked for it. Don't worry it will be ok if we have the counters to allow for it. For example please make it so taming is now a fun thing to do and has a choice to be a beast master or choose the other way for pets to just support, our ice is killer, our fire is killer etc, but then so are others in their trees, so we must think very hard in what we make that second mastery in, and we must think very hard on what stats are on our armor, and we must be skillful and know our character if we want to compete. This started as something so fantastic to give choice now imo lets follow through to release, make it matter.
Yes, it has certainly made tinkering a thing, which is great. I and i presume most like tinkering away and that's why i do want 100% unlearn permanently. Will allow people to fiddle with no feeling of loss.
So much this, Make Specialisation skills 100% unlearn permanently
Specialization is optional, isn't it? Noone should specialize itself to become comparative.
Regarding the PvP part. I am not very experienced in that, useally do not wear high tier equipment nor buffed. Of course if i flag myself i got killed, but, sofar, noone killed me with one shoot even they where 50-60 adventuring levels higher then me.
I like the healing power i have now (learning life school), that may help me get out.
Heard from that damage reduction and asked some higher level PvP'er to do dmg on me, only wearing a strength buff. I have to say, i expecting little more dmg dealed by them. Also watched a lengthy duel.
So, i asking @Chris to raise the pvp-damage, may not as much as before but slightly more.
Not asking to reduce healing power, since i do not only use/learned it for my own sake.
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