The way people talk about this is strange. I agree rewards are an important aspect of gameplay and a good motive for players; ie getting XP, loot, etc. But if a scene stops being fun because you get less rewards, how fun was it to begin with ? Yea, the aspects of UT that encourage grouping are nice, but there are a lot of ways to encourage grouping in the game. The players here are right that places that feel worth going to and grouping in should be spread out across the map, so people don't feel they always have to go in the same place. There are a lot of benefits to this, including that people wouldn't feel they have to travel as much to have fun (removes some complaints about the OW map). It doesn't necessarily mean the only or best model for doing this way is to clone UT, which everything considered is a relatively boring scene, and put it everywhere on the map.