Adjusted math for hit point calculations to make character less important. Previously it was a base value * (1+level/33). Looking switching this to base*(1+level/40). For a fairly extreme case of level 100 and all skills at 100, hp max drops from 696 to 593. This will also effect creatures in the same way. Goal is to continue to slowly erode the value of level. (Though stats are essentially tied to level and still play a large role in hp/focus) Time to get pumped up!