Reduce posibilities to grind and exploit like Mode switch!!!

Discussion in 'Archived Topics' started by Stundorn, Mar 11, 2017.

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  1. Stundorn

    Stundorn Avatar

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    That's true.
    I exactly want players to be the best enchanters and decrease any immersion breaking repeat kill.
     
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  2. Gideon Thrax

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    I like the immersion and I respect RP and enjoy the lore. Though, much of the time when I'm out grinding my eyes become crossed and I just don't feel like I'm in the game... but when I find an artifact, I'm very excited! Unless it's a another Pax Ring :D (I have a lot of Pax Rings) lol.

    When I see some of the wands and armor people can make, I'm very excited for the game and VERY impressed by the skill required to make it - I understand very well how hard it is to make those items - the players that can have my respect. But it still doesn't make sense to me that a player can make something more powerful than a rare magical artifact dropped by a boss.

    I'm getting away from the OP, and really have nothing new to contribute - so I'll bow out - apologies all for the tangent.
     
  3. Chrystoph Reis

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    A lot of fantasy supports it... that it takes special craftsmen to hone the magic of artifacts. It's actually pretty commonplace for an artifact to be useless without the right craftsmen to unlock it's power.

    Game of Thrones is the quickest thing that comes to mind... Valyrian Steel and the Dragon eggs. Now that I think about it, it is one of the most common themes in fantasy.
     
  4. Stundorn

    Stundorn Avatar

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    At this point i just quit for now ;)

    Just because then everybody is no more going for player crafted gear but for loot.
     
  5. Andartianna

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    I'm not sure I understand the reasoning behind thinking switching modes to fight bosses is any different then switching modes to mine ore or any other items. If you are suggesting restricting all functions to showing up in one zone or the other then I could understand that. That would however mean that all the wolfs are gone from deep ravenswood because someone in MMO killed them and the ore and gems you were grabbing would also be gone since they are in both modes only once. I also don't understand limiting other people play style enjoyments unless it's an economic one. The only reason to restrict a type of boss, ore, mob would be to reduce the supply so that whatever you have is worth more. The end game content players are not going to loose out with a longer timer. Lets do the math say I restrict a boss to once a day with a 10% chance to drop. The hardcore players will have parties available so they hit the boss everyday and they will be able to kill those bosses with less people. So a hardcore party of 3 would have a 3.33% chance for each person to get a drop everyday where as a casual player would be lucky if they find a party of 8 that can kill a boss regularly and each member would have 1.25% chance to grab a rare off a boss with a full party. For most casual players the days they can get to a boss is two days a week if restricted to 1 boss on those two days they will have a 2.5% weekly chance of getting rares where as the hardcore group will have a 23.333% chance of getting a rare each week. So in actuality increasing timers hurts casual players a ton more as they have even less of a chance to get items. So once items are more rare only players with big pockets will be able to get access to the rare drops by buying them which will cause a lot of people to feel alienated. I think we should lean towards allowing everyone to enjoy drops and stop declaring them rare because they have a 2 to 8% drop rate. If you put in hours and hours killing bosses who give terrible experience you should be rewarded with a useful item. Part of the reason I thoroughly enjoyed the latest patch was due to the fun of collecting all the items needed to have a crafter make the Warlock Necklace. The crafter part being awesome. I am not a crafter and have zero interest in the profession so I had the pleasure of interacting with high level crafters that could make the necklace for me. I sincerely hope Port leans this way towards future items of worth. This game should be as open and inclusive to all playing styles as possible. Restricting stuff seems like a regressive answer which doesn't make things more accessible to a casual player..
     
    Last edited: Mar 13, 2017
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  6. Stundorn

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    If rare drops are farmed like this it's an economic one. A boss is not a silver node!

    I don't want to argue about your math, you seem not to get my point.
    My point is not about any math, it's about immersion gameplay and make rares rare and nothing that can be grinded as it can be atm.
     
  7. Andartianna

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    There is really no difference between a boss and a silver node both take skills to claim their rewards. Economic points I can understand. You are taking the capitalist side of the spectrum. You want the supply reduced so you can have a higher value on your item. I prefer a socialist side of spectrum as many loot drops as possible so everyone has access to them. Immersion is not really part of the argument. There are none of these monsters or rare items in the real world so who's to say how often they appear in this imaginary one. I can argue in my imaginary world legendary monsters run everywhere and are easy to find that would also be completely immersive. The base of your argument is an economic one which I don't agree with. I don't want something so rare players can't get them if they spend hours searching for them. I spent 130 hours getting the pieces to the Warlock Necklace. That is not a little chunk of time to find rares. If it takes that long I certainly want it much faster for casual players to get the items. This is because I am a socialist and want as many items out there for everyone to enjoy which is completely immersive in my imaginary world.
     
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  8. Stundorn

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    See you don't get me, really not!
    You think out of your rational, math, capital, socialist whatever view and i talk about what you don't believe is a valid argument of immersion.
     
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  9. Flientje Vantmeeden

    Flientje Vantmeeden Localization Team

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    Why destroys the playstyle of other people your immersion?
    It's your immersion, not theirs^^ Immersion comes from yourself, from your own fantasy - not from other people.
    And if someone wants to grind, let them do so.
    To each his own. I don't like to grind all the time, but with a group of funny people I could do so sometimes, but I try to mix all of the things SotA offers to me and so I'll never get bored.
    You don't have to grind if you don't want to, and you can do RP instead, it's not a racing game, everybody should be able to play like he / she wants.
     
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  10. Stundorn

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    I am tired to explain, sorry, but you all or mostly aren't able to see what i want to say and what's my point.
    Some did , the rest should go on play like they want. I'm out.

    Have Fun - Stun
     
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  11. Stundorn

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    Because it's you , our lovely Fairy in Drachental :D

    It doesn't and that's not the point!!!

    It's about
    • what makes more fun and is more immersing
    • rares shouldn't be able to be farmed like this, because they aren't rare anymore
    • possibilities like this are used by powergamers to lift the measures to be compeatable, if you want to PvP you have to grind and exploit to have a chance and fun. I want to partake in all aspects of the game with moderate investment in time and skill (1st post) and don't like it to be forced into methods like this or playstyless like grinding or just not able to partake in all parts of the game!
    • I don't like meritocracy at all and I think especially it's not good while playing a game as you said it's no race, no competition (really?), but some aspects of the game are a competition by nature (and that's fine) and many players want you to compete with (PvP, market, etc.), but it should nor be necessary to grind so much as it actually is neither to exploit modes like this. For example , aren't the respawns for harvesting nodes in FM are reduced ?
     
    Last edited: Mar 13, 2017
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  12. Sir Brenton

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    Just when I am not sure about you...you pull me back in!! Fine words.

    Also...I am late to this post bandwagon, but I will say anyone who wants to limit my ability to switch to FPO can piss off :)

    When I have to deal with people like R*** who run through ravenswood with thier GM'd banished undead, constantly spamming it and taking everyones kills from miles away so they get to loot and generally being an arse, I get to switch to FPO to have something to do. Thanks.
     
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  13. GrayFog

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    Tons of other MMOs/RPGs out there pretty much tell you how often this or that should appear in an fantasy world.

    I am an hardcore player.
    But the Warlock Necklace is not just a "rare" thing, i would rather flag it as an EPIC item since it is ridiculous powerful. Such an item should be really hard to get.
    But currently there is almost no efford required, just farm with your guild tons of bosses and stuff for 1 week and you probably can craft 5+ of theese things.
    That's not EPIC, not even "rare", that's just boring.
    Note: After such an week with your guild farming, you will also find quite a lot of normal "rare" Artifacts along the way.

    If Port wants to keep the endless boss farming on an daily basis then a lot of players will get bored of the PVE endgame very soonish.
    And that's an total killer for just any sort of MMO/RPG.
     
    Last edited: Mar 13, 2017
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  14. Ravicus Domdred

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    I think that it is very sad that people want to farm constantly. IMO it is a self perpetuating cycle. Everyone wants everything as fast as they can get it, and as soon as they get it they are hitting up port to devote more time and energy on the next shiny. Rinse/Repeat to ad nausea.
     
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  15. GrayFog

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    Exactly, that's the nature of quite a few hardcore players.
    Elitists are even worse...

    And that's why it is so important to delay some things.
    If everyone can finish everything within 1 week (once you have an acceptable Adventure Level) Port will never be able to manage a good balance for PVE endgame content.
     
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  16. Ravicus Domdred

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    Imagine at lauch all the vendors will be full of these items, flooding the market, making them just "average".
     
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  17. GrayFog

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    Correct :p
    They are just "uncommon" atm., nothing more.

    "rare" or "epic" is something completly different.
     
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  18. Bow Vale

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    3 or so people here should do a joint PM, your saying the same thing over and over to each other as if your constant battering of 'what you think' will be listened to by the quiet and polite majority, when they have said their piece and kept quiet. Whoever speaks the loudest and the most is usually the one i do not ever have any intention of actually listening to, let alone be influenced by. Maybe make your point, once or twice, and then unless things drastically change, let others state theirs without the constant...I think this, This best for you, My immersion is the right immersion...i eat celery, you must eat celery.....

    Some statistics on this thread:

    103 post at this time
    3 people have contributed 48 out of the 103 posts on this topic
    47% of the posts on this thread are by 3 people........
     
    Last edited: Mar 13, 2017
  19. Ravicus Domdred

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    Bow Vale, I have always liked you but IMO in this case you are incorrect. For me this is not about immersion, its about exploitation. Its using game mechanics not intended. Also sure we may be a small echo chamber but it is nothing compared to the larger community echo chamber here and mostly on discord. Do you think this stuff does not get discussed there to infinity? Please let people talk, do not judge and let the thread play out.
     
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  20. Net

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    Err, is it something unusual? Some people are just more active, while others rarely post and are unlikely to respond.

    Bit of forum statistics:
    Messages: 715,509
    Members: 190,459

    10 most active forum members made 81671 posts, which is over 11% of all messages. However 10 people is just 0,005% of all forum members.
     
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