1. Here you will find official announcements and updates. These announcements are also linked in the Official SotA Discord server.
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Release 1 Impressions and Responses

Discussion in 'Announcements' started by DarkStarr, Dec 20, 2013.

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  1. Rhiannon

    Rhiannon Avatar

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    I'm hoping for a number of cool hairstyles. I like long hair and my only option this round was a pony tail. But I know we have a LOOOONG way to go for all those details. Loved your moon shadow video Kirthag, BTW.
     
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  2. Rhiannon

    Rhiannon Avatar

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    One word: Trackman.
    :rolleyes:
     
  3. Ghuton

    Ghuton Avatar

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    Jump
    Walk
    Sprint
    Sheath/Unsheath weapons and shields
     
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  4. rune_74

    rune_74 Avatar

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    Ok, Jumping was a must...people just like that.


    As for climbing, I think even a pop up where people can click ok to climb wouldn't be bad.

    Swimming would be nice, and could add a lot to the game as in underwater areas.

    Mouse look with right mouse button and walk with left is pretty much a must, would be exactly like the controls in a modern game like say GW2.

    As noted when talking to Darkstarr the internal lighting is off and makes insides of houses look off for corners and stuff, and is being worked on.

    One area that didn't get mentioned so far but has been talked about in chat is some of the textures of objects, like the city walls, look off and low res. What they need is for someone to go in and touch them up a bit to not look so washed out. I know it seems minor, but it is a relatively easy fix. Would like to see a high res texture pack put out as well, my machine wasn't taxed at all in full everything.

    Obliviously some armor didn't fit quite right and you could see through players. I assume these will get fixed up.


    More animals, ducks please.

    Night creatures flying by would be cool as well.

    That's it for now.
     
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  5. Maus Merryjest

    Maus Merryjest Avatar

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    There is another reason why some of us like the idea of jumping.

    It has mostly to do with Errol Flynn, though. If I am ever in a PvP environment indoors, I will want to pull a Flynn and jump on a table for an epic crossing of swords.

    But maybe that's just me... o_O
     
  6. redfish

    redfish Avatar

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    What about dumping a dead deer on the banquet table :)
     
  7. mikeaw1101

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    How will jumping work in combat, if we have that card-deck combat system?
     
  8. rune_74

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    Shouldn't make a difference at all since the skills come up no different then a skill bar, but are doled out to you in a random order from your complete deck. It should mean they could be hot keyed to numbers. Really don't see that as an issue at all.
     
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  9. mikeaw1101

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    Sounds kind of twitchy lol \m//
     
  10. Sunsanvil

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    If by slap down you mean don't implement them in any way shape or form, then +1. :)
     
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  11. Duke Gréagóir

    Duke Gréagóir Legend of the Hearth

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    He Means just like in Pagan!!! +1
     
  12. LoneStranger

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    I've said it before, and I'll say it again: Jumping puzzles should be in SotA.

    They can be used in an alternative solution to a scenario, or even for some achievement reward that doesn't give the player an advantage. In either of those regards, the puzzles wouldn't be forced upon you, but someone who does enjoy using jumping, either wholly or in part, to solve a puzzles would be able to participate in them.
     
  13. draykor darkale

    draykor darkale Avatar

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    Jumping! Great news.
     
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  14. ZhugeLiang

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    I for one am really hoping that all keybinds will be alterable. Everything from movement keys, targeting to auto-run. Most types of games made on the PC over the last 10 years have offered this, single player RPGs have been offering it even longer.

    By doing this, it solves all the issues of current settings not feeling right to the individuals play styles by allowing everyone the ability to set their keybinds to their personal liking. This does include the ability to remove movements from the mouse to the keyboard. I personally cannot stand having to move via the mouse.
     
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  15. Lum the Mad

    Lum the Mad Developer Emeritus Dev Emeritus

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    Glad you saw that... snuck that in during the bartender patch when we saw people were asking him about chairs :)
     
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  16. redfish

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    And hopefully there will be a chance of surviving a jump, instead of drowning to permadeath in a puddle of water on the floor of a cave.
     
  17. Mith aka Crazy_Scriby

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  18. Amber Raine

    Amber Raine Community Ambassador (FR)

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    Jumping.. Jumping.. i don't get it.. why MUST we have jumping? now yes okay i am devils advocate and the juror that says "eh wait, why you voting that way"... but seriously... i read in here someone saying they "wanted jumping to get over fences".. ummm what if i don't want your butt jumping my fence and landing in MY yard? thinking realistically here, you would HAVE to run around the fence to get anywhere.

    I can totally see climbing as an alternative, i mean if you are gonna go in my yard and wreck my flowers by walking all over them cause you were to lazy to go around the fence, maybe you could at least have to work for it and CLIMB... simple little jump onto my tulips is gonna be very frustrating :p

    As i am a hoarder, and terrible at it, i don't throw ANYTHING away.. seriously.. it takes me a long time to even decide to sell it to the vendor o_O ... this issue is YAYAYAYAY +1000000 that it is being looked into and fixed :D

    Thank you team, your all absolutely awesome sauce!
     
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  19. licemeat

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    3 million dollar stretch goal: Jumping. I'll take it!
     
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  20. Gemini

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    Release 1 was a great taste of what is to come, cannot wait! +1 for jumping
     
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