1. Here you will find official announcements and updates. These announcements are also linked in the Official SotA Discord server.
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Release 37 Instructions

Discussion in 'Announcements' started by DarkStarr, Dec 14, 2016.

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  1. Senjut

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    The performance improvements are very much appreciated. Nice work on a short release cycle!
     
  2. SteelCore

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    I have to agree. Now ist fun to run through the cities in multiplayer...
     
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  3. Rufus D`Asperdi

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    Agreed...

    So... @DarkStarr, @Chris... When do you bump the POT Deco Limits again? :)
     
  4. Wintermute of CoF

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  5. DarkStarr

    DarkStarr Executive Producer SOTA Developer

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    fixed
     
  6. Wintermute of CoF

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    Half fixed - there are two mentions of the release version in that paragraph.
     
  7. DarkStarr

    DarkStarr Executive Producer SOTA Developer

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    Running on fumes. Fixed now.
     
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  8. Stadulator

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    What the heck is going on with the patcher? The last three patches have been a nightmare to DL.. so much so that I'm finding it hard to justify DL'ing 37. I see where it states there's a slow down due to the size of the patch but as I stated, the two previous patches have been exactly the same.

    I guess I'll be skipping future content (sic) if this keeps up. I've been having a difficult time logging in to just grind anyways so perhaps it's time to give SotA a break until they fix a lot more things.
     
  9. Promiscuity

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    What gives... this is the 3rd 2+ gig patch in the same day.
     
  10. LoneStranger

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    193mb for me!
     
  11. Promiscuity

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    Well for whatever reason the steam client is downloading the full 2.6 gig
     
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  12. John Markus

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    Switching between QA builds and Production ?
     
  13. Wintermute of CoF

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    I think the issue is that Steam will download any file that has changed in its entirety, whereas the updater will generally download incremental changes to the files.
     
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  14. Lord_Darkmoon

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    Really looking forward to the new conversation system!
    One suggestion though, if I may. Would it be possible to have a space, a blank line between the dialogue of the NPC and what we say? Right now sometimes it is hard to read as everything is a bit crammed together. So sometimes I don't know where the dialogue of the NPC ends and what I said begins. It looks like one block of text. A blank line between the dialogues would make it easier to read.

    Oh, this post belongs into the scedule thread for Q1...
     
    Last edited: Dec 23, 2016
  15. Promiscuity

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    Not switching... Seems like it is a Steam issue, folks on the Steam forums have the same issues. Hopefully something can be done about it, make for painful patching.
     
  16. Malisef

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    loving it
     
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