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[Repro needed] Small animation delay after using fleet flute in scenes.

Discussion in 'Release 45 Bug Forum' started by Paulie Walnuts, Aug 31, 2017.

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  1. Paulie Walnuts

    Paulie Walnuts Avatar

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    8/31/2017 1:09 PM
    Title: Small animation delay after using fleet flute in scenes.
    Reproduction Rate: 90%
    Blocker? No
    Details: Avatar glides without animation for a couple seconds right after using fleet flute.
    Steps to Reproduce: Use a fleet flute in scenes.
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz (4) System RAM: 16344
    GPU: NVIDIA GeForce GTX 1070 GPU RAM: 8119
    SotA.EarlyAccess.LIVE.Win.64.651.Date.08.31.17
    Area: POT_island_metropolis_01_template/Hometown
    Area Display Name: Hometown
    Loc: (45.6, 97.0, 339.5)
    Debug: UE9UX2lzbGFuZF9tZXRyb3BvbGlzXzAxX3RlbXBsYXRlfEhvbWV0b3dufCg0NS42MjMsIDk2Ljk5OCwgMzM5LjQ5MSl8KDAsIC0wLjEzMSwgMCwgLTAuOTkxKXw5LjQ3MjEzNXwxMC40ODE2N3w1LjkwNzg5Ng==
     
  2. Lexie

    Lexie Bear Queen Emeritus

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    @Paulie Walnuts
    I'm sorry, but I could not repro this with the fleet flute - either walking or standing still, or starting to sprint after finishing to play...
    Is anyone else seeing this?
     
  3. Paulie Walnuts

    Paulie Walnuts Avatar

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    @Lexie

    I'll try on a different PC here in a little bit.

    Here's a little more info that i probably should have relayed.

    I have the settings turned low as possible on the machine I was doing it on. I also have a sheet music song placed in my utility bar when I activate it. I usually stack sprint and Dash just before I press 4 a few times (which is the slot the sheet music is in).

    When I tap 4 until fleet procs, I quickly follow it up by pressing escape to put the flute away the animation hangs while I move (while running).

    Sorry for the lack of detail.
     
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