Request: better grass

Discussion in 'Archived Topics' started by JPNotADragon, Apr 8, 2018.

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  1. JPNotADragon

    JPNotADragon Avatar

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    There's a couple of things that have been bothering me for a while about the grass in SotA. It sways very unnaterally: regularly and slowly, more like trees or maybe tall corn would. Also, bundles of grass sway in sync, which looks even more unnatural. Finally, the grass always faces the player (billboarding). Sometimes you don't notice it, sometimes you do - does it really help performance that much ?

    This is not a rant by any means! Portalarium has done a terrific job designing and painting the scenes, and these details IMO take away from that.
     
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  2. FrostII

    FrostII Bug Hunter

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    Probably not an easy fix, but I get your drift.
     
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  3. JPNotADragon

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    Well, I expect the fix would involve quite a bit of work, however that would probably be relatively straightforward work. (Though I should probably experiment a bit with Unity myself before making such statements :) .)

    Maybe that work could even be delegated to the community?

    P.S. what version of Unity is SotA currently using ?
     
  4. rpgmaniac82

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    2017.3 i think
     
  5. JPNotADragon

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    That would be the latest then. 2018 is still in beta.

    Here's the relevant manual page. Billboarding is optional, and the manual warns about the effect I described when it's turned on: https://docs.unity3d.com/Manual/terrain-Grass.html

    That aside, there are countless packages in the Unity Asset Store that promise better grass. (Here's one picked at random: https://assetstore.unity.com/packag...grass-next-gen-interactive-volume-grass-45188)
     
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