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[Resolved]Shogun Crafting Pavilion culling/render distance issue.

Discussion in 'Release 45 Bug Forum' started by Sycholic, Sep 2, 2017.

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  1. Sycholic

    Sycholic Avatar

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    9/2/2017 3:33 PM
    Title:
    Reproduction Rate: 100%
    Blocker? No
    Details: The pavilion has a lower culling/redner/occlusion value then the decos placed inside it. And that distance is very very low... /loc coords shown in screenshots
    Steps to Reproduce: locate pavilion, allow it to render in. once all fully rendered and deco inside it as well is rendered, start walking backwards away from it. or one can just leave the immediate area and have all of it de-render as you approach it again all the decos will appear long before you see the pavilion.

    User Specs:
    OS: Windows 7 Service Pack 1 (6.1.7601) 64bit
    CPU: AMD Phenom(tm) II X4 965 Processor (4) System RAM: 8191
    GPU: AMD Radeon (TM) R7 370 Series GPU RAM: 4074
    SotA.EarlyAccess.LIVE.Win.64.656.Date.09.01.17
    Area: POT_forest_metropolis_01b_template/Knight's Watch
    Area Display Name: Knight's Watch
    Loc: (76.9, 38.0, 238.7)
    Debug: UE9UX2ZvcmVzdF9tZXRyb3BvbGlzXzAxYl90ZW1wbGF0ZXxLbmlnaHQncyBXYXRjaHwoNzYuOTE3LCAzNy45OTksIDIzOC43MjEpfCgwLCAwLjM2NiwgMCwgLTAuOTMxKXw2NzcuMTAzfDExLjk0Njg3fDQuNzkyOTgx

    [​IMG]

    [​IMG]
     
  2. Sycholic

    Sycholic Avatar

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    Forgot to mention the center of the pavilion is 55.2 , 39.2 , 264.0
     
  3. Attenwood

    Attenwood Portalarian Emeritus Dev Emeritus

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    Thank you for reporting. This is now a known issue that will be fixed asap! 50308
     
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  4. Sycholic

    Sycholic Avatar

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    Thanks! I'll keep dropping reports much as I can. Honestly sometimes searching the forums is good sometimes not to check for dups, personally Im used to a public jira system.
     
  5. Sycholic

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    Fixed as of #660
     
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