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[Resolved] Unable to login through Steam sometimes - build 726

Discussion in 'Critical Issues (Blockers, Performance, Crashes)' started by Echondas, Jan 30, 2018.

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  1. Echondas

    Echondas Bug Hunter Bug Moderator

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    After clicking "login using Steam" - sometimes getting the background image only, with no interaction possible after that.

    [​IMG]
     
    Last edited: Jan 30, 2018
  2. Echondas

    Echondas Bug Hunter Bug Moderator

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    Also seeing this when running the .exe directly (bypassing Steam) and logging in with standard username/password.
     
  3. Apas Skitara

    Apas Skitara Avatar

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    Same here (via Steam). After "Login via Steam" only this "empty" screen shows....
     
  4. Echondas

    Echondas Bug Hunter Bug Moderator

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    Here's output log data:
    Initialize engine version: 2017.2.1p2 (1dc514532f08)
    GfxDevice: creating device client; threaded=1
    Direct3D:
    Version: Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 670 (ID=0x1189)
    Vendor: NVIDIA
    VRAM: 1990 MB
    Driver: 23.21.13.8813
    Begin MonoManager ReloadAssembly
    - Completed reload, in 0.233 seconds
    Shader 'UI/Default Font': fallback shader 'UI/Default' not found
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'UI/Default Font' - Setting to default shader.
    Shader 'Nature/Terrain/Diffuse': fallback shader 'Diffuse' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'BaseMapShader' shader 'Diffuse' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Details2' shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' not found
    Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
    Shader 'Nature/Terrain/Specular': fallback shader 'Nature/Terrain/Diffuse' not found
    Shader 'Nature/Terrain/Specular': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Specular-AddPass' not found
    Shader 'Nature/Terrain/Specular': dependency 'BaseMapShader' shader 'Hidden/TerrainEngine/Splatmap/Specular-Base' not found
    Shader 'Nature/Terrain/Standard': fallback shader 'Nature/Terrain/Diffuse' not found
    Shader 'Nature/Terrain/Standard': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass' not found
    Shader 'Nature/Terrain/Standard': dependency 'BaseMapShader' shader 'Hidden/TerrainEngine/Splatmap/Standard-Base' not found
    Shader 'Hidden/Internal-GUIRoundedRect': fallback shader 'Hidden/Internal-GUITextureClip' not found
    <RI> Initializing input.

    <RI> Input initialized.

    <RI> Initialized touch support.

    Setting up 1 worker threads for Enlighten.
    Thread -> id: 1ad0 -> priority: 1
    UnloadTime: 1.098906 ms
    GameManagerSceneObject.Awake. 1/30/2018 1:33:37 PM
    Fallback handler could not load library E:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libc
    Fallback handler could not load library E:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\libc
    Fallback handler could not load library E:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libc
    SystemInfo, graphicsDeviceName=NVIDIA GeForce GTX 670, graphicsMemorySize=1990, graphicsDeviceType=Direct3D11, operatingSystem=Windows 7 Service Pack 1 (6.1.7601) 64bit, processorCount=4, processorType=Intel(R) Xeon(R) CPU W3550 @ 3.07GHz, systemMemorySize=24573
    SotA.EarlyAccess.Win.64.726.Date.01.29.18, LocalTime=1/30/2018 1:33:38 PM, Patch=george-roberts-1960.2
    LanguageManager: Setting Language=English, Partner=None
    PreviousApplicationExit status=clean systemMemorySize=24573
    DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
    (Filename: Line: 482)

    Pathfinding: Init
    Fallback handler could not load library E:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/RzChromaSDK64
    Fallback handler could not load library E:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\RzChromaSDK64
    Fallback handler could not load library E:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/RzChromaSDK64
    Fallback handler could not load library E:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libRzChromaSDK64
    Fallback handler could not load library E:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\libRzChromaSDK64
    Fallback handler could not load library E:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libRzChromaSDK64
    Fallback handler could not load library E:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/RzChromaSDK64
    Fallback handler could not load library E:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\RzChromaSDK64
    Fallback handler could not load library E:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/RzChromaSDK64
    Fallback handler could not load library E:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libRzChromaSDK64
    Fallback handler could not load library E:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/.\libRzChromaSDK64
    Fallback handler could not load library E:/SteamLibrary/steamapps/common/SotA/Shroud of the Avatar_Data/Mono/libRzChromaSDK64
    Steam Initialized: True
    AI Behaviors Preloaded
    NetworkingPeer: Connecting to "208.81.240.51:5055"
    PhotonNetwork: StatusChange Connect, State=Connecting
    Network storage reset
    PhotonNetwork: StatusChange EncryptionEstablished, State=Connected
    AuthenticateResponse: Ok, Position=0
    OnAuthenticateComplete: Ok
    Network storage reset
    0 : 581e34e6abb72205d8e451a3
    Found character: Echondas


    Seeing this in spammed repeatedly my Output Log:
    FormatException: Input string was not in a correct format.
    at System.String.ParseFormatSpecifier (System.String str, System.Int32& ptr, System.Int32& n, System.Int32& width, System.Boolean& left_align, System.String& format) [0x00000] in <filename unknown>:0
    at System.String.FormatHelper (System.Text.StringBuilder result, IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in <filename unknown>:0
    at System.String.Format (IFormatProvider provider, System.String format, System.Object[] args) [0x00000] in <filename unknown>:0
    at NetworkingPeer.OnStatusChanged (StatusCode statusCode) [0x00000] in <filename unknown>:0
    at ExitGames.Client.Photon.EnetPeer.QueueIncomingCommand (ExitGames.Client.Photon.NCommand command) [0x00000] in <filename unknown>:0
    at ExitGames.Client.Photon.EnetPeer.ExecuteCommand (ExitGames.Client.Photon.NCommand command) [0x00000] in <filename unknown>:0
    at ExitGames.Client.Photon.EnetPeer+<>c__DisplayClass57_0.<ReceiveIncomingCommands>b__0 () [0x00000] in <filename unknown>:0
    at ExitGames.Client.Photon.EnetPeer.DispatchIncomingCommands () [0x00000] in <filename unknown>:0
    at ExitGames.Client.Photon.PhotonPeer.DispatchIncomingCommands () [0x00000] in <filename unknown>:0
    at PhotonHandler.Update () [0x00000] in <filename unknown>:0
    (Filename: Line: -1)
     
  5. Arpanet

    Arpanet Avatar

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    i can't play ... same issue
     
  6. BurningToad

    BurningToad Dev Emeritus Dev Emeritus

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    Thanks for the reports, and sorry about this issue! We should be releasing a new build soon, 727, to fix this problem.
     
  7. Echondas

    Echondas Bug Hunter Bug Moderator

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    Thanks @BurningToad - FYI also seeing this with a separate install of the non-steam packaged client.
     
  8. Arpanet

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    thx :p
     
  9. BurningToad

    BurningToad Dev Emeritus Dev Emeritus

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    Build 727, which has a fix for this issue, is now live.
     
    Rentier and Echondas like this.
  10. Apas Skitara

    Apas Skitara Avatar

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    Thank you for the fast fix. Works perfect now!!!! :cool:
     
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