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[Responded] Attenuate appears to be counting the experience of all member toward it's aplication

Discussion in 'Combat, Skills, & Magic' started by Andartianna, Dec 15, 2017.

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  1. Andartianna

    Andartianna Avatar

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    12/15/2017 3:37 PM
    Title:
    Reproduction Rate: 100%
    Blocker :y
    Details: When you fight in parties the attenuate debuff seems to be applying when the entire group gains 1milliom experience versus when an individual gains this experience. So this is drastically lower experience for grouping making the only viable mode for experience as solo work.
    Steps to Reproduce: Get in a group of players. Fight monsters hast enough so the totals of the group equal over 1 million per hour. Such as with 2 players each hitting 500k per hour. This is triggering the debuff even though individually we have not hit the range where it should kick in.
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8) System RAM: 24535
    GPU: NVIDIA GeForce GTX 1070 GPU RAM: 8096
    SotA.EarlyAccess.LIVE.Win.64.713.Date.12.15.17
    Area: The Rise
    Area Display Name: The Rise
    Loc: (4.0, 75.9, 290.8)
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  2. Lord Subtleton

    Lord Subtleton Developer Emeritus

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    Thanks for the post. That's a valid concern. However, the XP attenuation is applied on an individual basis. Experience that a party member gains does not count towards your total. The player instructions for this release provide some information on how the XP limit is calculated.
     
  3. Andartianna

    Andartianna Avatar

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    While that might be the intention that is not what we are experiencing. In a party of two the cap hits around 500k /hr , in a party of 3 it hits around 350k an hour. At no point have we hit anywhere near the 1 million exp per hour point where the attenuation should be triggering.
     
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