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[Responded] Blink resolving after physics responses

Discussion in 'Combat, Skills, & Magic' started by Hemswal The Descended, Mar 15, 2018.

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  1. Hemswal The Descended

    Hemswal The Descended Avatar

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    3/15/2018 7:44 PM
    Reproduction Rate: 100% 2/2 times tested
    Blocker? No
    Details: While falling if I blink long before hitting the ground, I will take fall damage before blink is complete even though blink resolves.
    Steps to Reproduce: Cast blink while falling and take falling damage even though you blinked before you would have hit the ground.
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: AMD FX(tm)-8320 Eight-Core Processor (8) System RAM: 16348
    GPU: NVIDIA GeForce GTX 1060 6GB GPU RAM: 6052
    SotA.EarlyAccess.QA.Win.64.648.Date.03.15.18
    Area: Novia_R3_Island01_01
    Area Display Name: Blood Bay
    Loc: (550.0, 87.4, 56.2)
    Debug: Tm92aWFfUjNfSXNsYW5kMDFfMDF8fCg1NTAuMDI5LCA4Ny40MzgsIDU2LjIwMyl8KDAsIC0wLjg1OCwgMCwgLTAuNTEzKXw3Mi4yNjE1MXwzMi4wNjk5NXwxOA==
     
  2. Hemswal The Descended

    Hemswal The Descended Avatar

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    Build 650 and still having the same issue.
     
  3. Lexie

    Lexie Bear Queen Emeritus

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    Blink wasn't meant to be used as a way to avoid falling damage. But, are you seeing the fall damage to happen before you hit the ground? That part I want to make sure I absolutely understand.
    @Applerust
     
  4. Hemswal The Descended

    Hemswal The Descended Avatar

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    If I complete a blink before I would have hit the ground, I still take the full amount of fall damage. It's like the new blink is delayed or something wonky that I don't understand.
     
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