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[Responded] Light Source Rendering

Discussion in 'World Building, Scenes, Environment, & Overworld' started by moxiepilot, Apr 28, 2018.

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  1. moxiepilot

    moxiepilot Avatar

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    4/28/2018 10:20 AM
    Title:
    Reproduction Rate: unk
    Blocker? no
    Details: certain wall lights do not fill in correctly when moving past them, giving a wierd strob effect
    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8) System RAM: 16267
    GPU: NVIDIA GeForce GTX 1060 GPU RAM: 6061
    SotA.Win.64.769.Date.04.27.18
    Area: Novia_R3_City_Brittany_Alley
    Area Display Name: Brittany Alleys
    Loc: (138.9, 44.5, 190.8)
    Debug: Tm92aWFfUjNfQ2l0eV9Ccml0dGFueV9BbGxleXx8KDEzOC44ODMsIDQ0LjUwNiwgMTkwLjgxNSl8KDAsIC0wLjE1NSwgMCwgLTAuOTg4KXw3MzQuOTEyNnwxMS43ODg4M3w5LjQyNTU0


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  2. moxiepilot

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  3. Ancev

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    This is happening in quite a few areas, Wyrmsands most recently for me. When I turn the Options/Video/Use Camera Effects option off, this issue goes away.
     
  4. Fazz

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    also getting this on plants in Ardoris, and a few scenes that i visited.

    NVidia GeForce GTX 1080, latest drivers.
     
  5. Lexie

    Lexie Bear Queen Emeritus

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