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[Responded] Orange Screen of death on dash while inventory open

Discussion in 'Critical Issues (Blockers, Performance, Crashes)' started by Asbury Baker, Apr 26, 2018.

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  1. Asbury Baker

    Asbury Baker Avatar

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    4/26/2018 7:21 PM
    Title: Orange Screen of death on dash while inventory open
    Reproduction Rate: 0% ... working on it
    Blocker? crash. poop.
    Details: The game didn't completely crash, but the screen went orange, then returned to the windows desktop. After killing the process, a reboot was required.

    PlayerQueuedSongRPC
    UsedSkill=Dash, HandSlotIndex=5 SP1=959 SP2=539
    d3d11: failed to create buffer (target 0x1 mode 0 size 294912) [0x887A0005]
    d3d11: failed to create buffer (target 0x2 mode 0 size 4320) [0x887A0005]
    D3D shader create error for vertex shader [0x887a0005]
    D3D shader create error for vertex shader [0x887a0005]
    ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed.

    (Filename: Line: 438)

    d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
    d3d11: failed to create buffer (target 0x1 mode 0 size 160) [0x887A0005]
    d3d11: failed to create buffer (target 0x1 mode 0 size 192) [0x887A0005]
    d3d11: failed to create buffer (target 0x1 mode 0 size 160) [0x887A0005]
    d3d11: failed to create buffer (target 0x1 mode 0 size 160) [0x887A0005]
    d3d11: failed to create buffer (target 0x1 mode 0 size 18432) [0x887A0005]
    d3d11: failed to create buffer (target 0x2 mode 0 size 408) [0x887A0005]
    d3d11: failed to create buffer (target 0x1 mode 0 size 294912) [0x887A0005]
    d3d11: failed to create buffer (target 0x2 mode 0 size 12) [0x887A0005]​
    ... repeats.
    Steps to Reproduce: Working on it...
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8) System RAM: 16336
    GPU: NVIDIA GeForce GTX 970 GPU RAM: 4043
    SotA.Win.64.763.Date.04.25.18
    Area: POT_forest_metropolis_02_template/Moonglade
    Area Display Name: Moonglade
    Loc: (86.6, 45.7, 85.5)
    Debug: UE9UX2ZvcmVzdF9tZXRyb3BvbGlzXzAyX3RlbXBsYXRlfE1vb25nbGFkZXwoODYuNjM1LCA0NS42NywgODUuNDUxKXwoMCwgMC44NzMsIDAsIDAuNDg4KXwxMjEuNjk3OXwyOS4xNzMwMnwxNy45ODcwNg==
     
  2. Asbury Baker

    Asbury Baker Avatar

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    Repro - dash:
    R673 (not 674)

    (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

    DisablePlotAndSign: Destroying DynamicPlot Id(5ae277c1abb70b131c0218d7)
    UsedSkill=RunePotion_Focus, HandSlotIndex=6 SP1=960 SP2=539
    UsedSkill=Dash, HandSlotIndex=5 SP1=747 SP2=717
    UsedSkill=Dash, HandSlotIndex=5 SP1=960 SP2=539
    d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
    d3d11: failed to create buffer (target 0x1 mode 0 size 192) [0x887A0005]
    d3d11: failed to create buffer (target 0x1 mode 0 size 192) [0x887A0005]
    d3d11: failed to create buffer (target 0x1 mode 0 size 294912) [0x887A0005]
    d3d11: failed to create buffer (target 0x2 mode 0 size 420) [0x887A0005]
    d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
    d3d11: failed to create buffer (target 0x1 mode 0 size 192) [0x887A0005]
    d3d11: failed to create buffer (target 0x1 mode 0 size 192) [0x887A0005]
    d3d11: failed to create buffer (target 0x1 mode 0 size 294912) [0x887A0005]
    d3d11: failed to create buffer (target 0x2 mode 0 size 420) [0x887A0005]
    d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]
     
  3. Lexie

    Lexie Bear Queen Emeritus

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    Looks like you weren't able to repro it. Does this mean the issue is resolved for you?
    @Asbury Baker
     
  4. Asbury Baker

    Asbury Baker Avatar

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    I might have repro-ed it once... It took ~20 minutes of running around Moonglade casting dash. I'll try it in the new patch release, update drivers, etc.

    Key lines from first log:
    UsedSkill=Dash, HandSlotIndex=5 SP1=959 SP2=539
    d3d11: failed to create buffer (target 0x1 mode 0 size 294912) [0x887A0005]
    d3d11: failed to create buffer (target 0x2 mode 0 size 4320) [0x887A0005]
    D3D shader create error for vertex shader [0x887a0005]
    D3D shader create error for vertex shader [0x887a0005]
    ShaderProgram is unsupported, but because jobified rendering is enabled the ShaderProgram can not be removed.
    (Filename: Line: 438)
    d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]

    Key lines from second log:
    UsedSkill=Dash, HandSlotIndex=5 SP1=960 SP2=539
    d3d11: failed to create staging 2D texture w=128 h=2 d3dfmt=10 [887a0005]

    d3d11: failed to create buffer (target 0x1 mode 0 size 192) [0x887A0005]
    d3d11: failed to create buffer (target 0x1 mode 0 size 192) [0x887A0005]
    d3d11: failed to create buffer (target 0x1 mode 0 size 294912) [0x887A0005]
    d3d11: failed to create buffer (target 0x2 mode 0 size 420) [0x887A0005]
    Those are valid #s for 2D texture, so possibly a unity bug or failing video card.
     
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