As a player who followed the game from the original Kickstarter, tried the game originally at around release 8, and played off and on from around release 12 until around 2 years ago. I originally quit due to the tiresome cycle of Nerf and Revert the devs had gotten into where every release seemed to contain a massive nerf against one group with the following release reversing around half of the nerf. When my play style came up to the block, I went from being able to solo some of the weaker bosses to being reliably stomped by bridge trolls, so I called it a day. Around a month ago I decided to log back into my account and see how the game had changed in the last couple years. To my surprise, the answer was "not a whole lot". I'm not a big time crafter, I have no real interest in playing medieval barbie, if I wanted to play a capitalism simulator, there are far better titles, and the fishing experience is worse than Stardew Valley, a game made by one person on a shoe string budget. I wanted to adventure in new areas, fight new monsters, rampage with a party or two, and find new and interesting loot. What I found were new areas that were copied and pasted from age old templates, half written quests and a new daily quest system that is probably one of the laziest implementations I've ever seen. Adventuring with parties is dull, most just camp a control point and let overpowered pets farm XP for them, I managed to get a couple that ran in the Rise, but it was literally the same path I was running two years ago. Interesting loot now has tiers and need to be leveled up, underscoring the devs' commitment to the "grind in all things" design philosophy. In the end, the change to NPC vendors was enough to convince me that the game isn't really targeted at me. I was on one of the livestreams and the devs are devoting energy to new foods and I'm thinking, damn this game his 0-2 public adventuring parties running at any time and the devs think "food options, yeah, that's what the game is missing". So, off I go once again, maybe in a couple years I'll swing back through again to see if the game has materially changed for the better.