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Reward for despawning fauns or is virtue entropy its own reward?

Discussion in 'Release 48 Feedback Forum' started by Jefe, Dec 8, 2017.

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  1. Jefe

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    So when cycling between floor 2 and 3 of elysium mine, I do not kill any of the fauns. Yet periodically they despawn and get replaced by other things. This being to prevent there being 4 fauns that just complain as you run by I presume.

    Should we gain experience or something for having not killed them? Or is not getting dinged on virtue its own reward for not killing them?
     
  2. Sean Silverfoot

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    Exactly this. After all that's what the game is about. You got your experience by killing their "slavers" as the Oracle says.
     
  3. Jefe

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    Is it? I believe there is a philosophical discussion between LB and Darkstarr regarding that.

    So there is experience to be gained by stabbing the Fauns as well. By not stabbing them you currently miss out from an adventuring experience perspective. The crux of my thought is, disregarding the discrete events of quest rewards giving experience, should there be ways of gaining experience? In theory by removing their slavers, they are able to flee and have a better life. Similar in discussion to if you play a healer, should you gain experience commensurate to amount of healing provided or should you only gain experience by killing things and then assigning those points into healing?
     
    Last edited: Dec 9, 2017
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  4. Jefe

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    Course as a thought, enabling the neutral despawn and gain experience mechanism would enable the much beloved concept of "escort missions."
     
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  5. Sean Silverfoot

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    I'm not sure if I like gaining Adventuring experience is needed or right here. To me it should be something that affects your virtue. Not everything needs to be about adventure/crafting experience. I mean I'n it against it if that's what's decided. As far as healing it's an interesting question.
     
  6. Black Tortoise

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    It could work like:

    Faun is freed from slavers, faun runs to zone entrance, upon "exiting" (despawning at last pixel before scene exit), avatar that killed slavers gets +virtue, +/- faction, and possibly, +exp.

    If the faun runs into other satyrs on the way up, faun is recaptured, and avatar receives no +anything unless slavers are again killed. Maybe avatar gets -faction to satyrs for having discovered avatar free'd the slave!

    Or, avatar simply kills fauns, and gets +exp and +/-faction.

    *note: cuz factions are totally gonna be a thing, right? ;)
     
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  7. Jefe

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    Sounds reasonable. Unsure about the -faction to satyrs. The Satyr Guard's animators could have sudden heart attacks akin to the Black Beast of Argh. I think that falls back to the depth of system. I.E. the talk in the other topic about stealing something and an auto-spawn guard appears wagging a finger versus actually being spotted and legally punished instead of just ethically.
     
  8. Jefe

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    Yes, it does affect virtue. The question is whether there should be a practical reward. At least as of yet, I have not seen a tangible benefit to adherence to virtue. Course I do tend to be stuck in my ways wrt virtue adherence so it may just be my perspective on the matter prevents me from seeing the scaling. I.E. if I just randomly started stabbing people, would there be a tangible adjustment such as bonus on the shroud being affected/changed or treatment/vendor prices changing. I.E. not stabbing random townspeople makes vendors like you more and give you better prices.

    I may just be making this statement too early in the development cycle as well. Food for thought I guess.
     
  9. redfish

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    Virtue often means giving up practical rewards ;)

    I'm not sure at what point the game would reward you XP for not killing a faun, at any rate. Because you could always kill the fawn after the XP is rewarded, unless its rewarded when the faun were to despawn, which would just be weird, IMO.

    It would be interesting though if the fauns talked to you and some of them were willing to do things like trades, or be temporary companions in the dungeon you're in.
     
  10. ErikRulez

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  11. Jefe

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    So they do despawn right now as mentioned in the initial post. I am presenting the idea that experience should be awarded on completing an encounter. So a player can defeat the encounter by killing the creature. However, in this case, the player can also defeat the encounter by killing the Satyrs and not the Fauns. When the Fauns despawn they have basically been completed as an encounter.
     
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