First, i understand that i again argued too much for some or arent able to write my concerns down the way they get constructively discussed. I try to do it a little different now and to all who see me and my opinion, complaints and whatnot too aggressive or annoying i just try to adapt again and find solutions for me to have fun, because there are some aspects of SotA i like a lot and i want SotA still be a successfull sandbox MMO. I say that because we also still have the SP Players, what i think is a promise from KS and should also be taken serious. I like SP RPG's it's just not the cause i'm here. So sorry if i argue and concentrate only about the MMORPG part. Ok. Next thing is, although i'm a "Roleplayer" - you now this crazy people wasting time talking swollen speach, decorating, caring for their outfit more than the numbers it provides and background story, immersion and what not this thread is about the gamemechanically view on playing "roles", where you pick a role to play in the world like a Healer, a Tamer, a Mage, a Crafter of one specific profession... So @Lord British, we have all these roles and still new players come in and say things like i want to be an Earth Magic Tank or an Air Magic Archer or a non Magic Melee or pure Archmage or whatever. The only restriction we have is the Deck what limits us fulfilling any role we want to fulfill. In other words we can be all roles at any time by switching the deck , just not at the same time. Time spent playing (getting xp) is the only factor what limits us in making more Builds that fit these Roles. Crafting Profession are either not separated, you can become a Master Crafter in all professions including harvesting , refining and producing. No limits . For minnaxing and making chars who are able to be highly self sustainable in all aspects of the game and fill in the best role for this scene or Situation it's great. I try to write that completely without any personal opinion . I totally accept that there are players who like that the most about SotA. I just ask myself if this then isn't anti "Roleplay" and also anti MMORPG in sense of pick a role in the world and interact with other Roles. Ok we have selective MP, and i dont think this is a problem. But to have the online version like the offline version, where it makes totally sense to have access to all trees and skills it imo makes completely no sense to have that for online modes, at least imo. I dont want take SPO or FMO away. I think of these 2 online modes as a private mode you choose sometimes, because you just want to be alone and dont get disturbed , even by friends (SPO) and a coop Mode (FMO), but these should be not seen separated from the MMORPG mode. And the purpose of an MMORPG imo is that players need to interact and need each other here and there, especially in a RPG sandbox what is about "roles" and claims to be a Rich Roleplaying Game. Do you think different? Imo this is not an option, to do or not to do. If there are players able to fill in all roles or even just a couple of roles and become that much self sustainable it takes the purpose of MMORPG away. iirc you wanted and did that for Tabula Rasa too. I really liked this Game, but i allways was a little bit disappointed that you can switch classes by going back in your specialisation and choose another tree. But it was restricted somehow and you couldnt do in on the fly like we can in SotA. I think this freedom takes a lot away from "Role"playing and i for myself (as a long time roleplayer, started with pen and paper 33 years ago) have still the problem to really identify with my character and to only care for one specific role makes you weak in almost all aspects of the game, especially about PvP and i'm the type of Roleplayer who likes PvP and want to RPvP in this game. I recently think over to Roleplay a Shapeshifter. No joke, how else i can explain i'm almost "every role" in this game? If i do not, i just make a fool of myself and shiit myself in my knees and stay weak.