Hopefully the main pinned thread by @Ravalox can be updated with the questions people have to allow for a good resource as we explore NPC conversations with Inky. Here are my second (and more) questions: Will the character limit be increased beyond 922 or 1,000? The question was asked in the First Question thread, but it was down in the comments and not part of the main OP. As was mentioned in a reply to character limit by a non-developer (but maybe someone in the "know"), it appears there is testing going on first. But I'd like confirmation. As was also pointed out, if this is the limit it may not be very useful for storytelling. How does the Conversation NPC work with lot limits? For example, does it count toward the pet limit? Personally, I can see using more than 3 or 5 on my lot (I cannot recall the limit for pets). Additionally, I am not sure of the answer to this, but is the pet limit for a lot separate from a basement and/or dungeon? If they are separate, then I can live with the lot limit as I would place more in my basement and/or dungeon. The question may also be moot if the character limit is increased significantly, as I wouldn't need so many of the Conversation NPC's. Will it ever be possible to use the Conversation NPC's as quest givers that dole out a reward? This one is a bit convoluted. First, I can understand the potential difficulty in setting something like this up. Aside from programming the mechanics, there would have to be some way for the owner to "deposit" the rewards for other players. Then there is the potential for abuse/exploits. Second, an alternative (which has been wish-listed before) is to provide a special chest for people to take things from - not the normal chests we have, because those do not limit what can be taken. I understand there could be several difficulties in achieving either of these mechanics. Can we provide our own armor/clothes to the Conversation NPC? My hope is that, in the future, we can. We can currently provide clothing to our mannequins. It would be a great feature to be able to do this, as it would fit within our stories better. I would certainly purchase additional wearables in the Crown Shop for this purpose. Will we have race choices for Conversation NPC's in the future? Not much to say here. I know a few Kobolds who are asking. Can we link Conversation NPC's based on choices made? Again, I can imagine this is programmatically difficult. What I mean, for example, is NPC A having a branching dialog and the choice being "saved" so that you can pick up the conversation with NPC B. If not, an easy workaround might be to just have NPC B have a branching choice with "Did you speak to NPC A?" and responding accordingly - the only downside is a player could pick "Yes" and skip something in the story inadvertently. Thanks for reading.