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Shard Fall PVP Incentives

Discussion in 'Release 55 QA Feedback Forum' started by Zeddicus Zorander, Jun 28, 2018.

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  1. Zeddicus Zorander

    Zeddicus Zorander Avatar

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    I like the idea of providing mega mining, crystalized trees, and unusual crystalline fauna nodes caused by the shard fall... this would incentivize folks to go to the shard falls to be able to gather stuff faster because those 'magical' nodes would provide x5 the return and provide some targets for PVP.

    This next part is @xog idea.

    People while skinning, mining, chopping, etc would take a defense debuff which would soften a target who is gathering. This would incentivize more group play where you'd need to hire a 'guard' while you mine..and that guard could use skills such as testudo etc to help protect you.
     
  2. Pounce

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    Oh yes, make stuff to force non pvp players into pvp zones so they stay in competiton.
    Sure recipe for pissed of players, drama in forums.
    We so dearly need that..... not.
     
    calkano (PAX) likes this.
  3. Stundorn

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    I just need one incentive and that is Lore and RP.

    The other thing is i need an even playing field where playerskill and not spent time grinding is key.
    And where people swap between 2 completely different builds in 3 seconds.

    And please dont argue with diminishing returns, because of 30% more damage
    [​IMG]
     
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