Skill Training state questions

Discussion in 'Skills and Combat' started by Vaeris, Apr 13, 2018.

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  1. Vaeris

    Vaeris Avatar

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    1) When you set a skill to "Not Training" does said skill start to lose XP? Also can it lose actual levels (i.e., drop from 40 to 39) and thus remove (itself) as prerequisite for a skill further down a tree?

    2) How much XP (and how often) is used for the "Maintaining" state? Is this one to maintain the current XP level (the green bar on the skill icon) a skill is at or is for the actual skill level (the number above the skill icon), or both?

    I have some assumptions about these and have looked for concrete answers but as of now have not found any. Most things talk about decks and "locking" skills and written in a manner that assumes the reader is not new to the various concepts and labels. Kindergarten style help is appreciated!
     
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  2. Ryodin Stormwind

    Ryodin Stormwind Avatar

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    I'm wondering the same thing. I don't have any skills set to maintaining, and I haven't lost any levels of skill except when I die. I thought maybe maintaining would prevent losing a skill at death by pumping in experience equal to what you would've lost, but I haven't tested that theory.
     
  3. jiirc

    jiirc Avatar

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    Setting a skill to Not Training does mean a skill loses xp, unless you die and are susceptible to decay. For you to lose xp your skill level needs to be over L40. If you die and decay can be applied to that skill, you will lose xp from that skill. If the skill is set to maintain, the decay xp loss applied when you die is pulled from your xp pool instead. If you are close to 0 for that skill and you die and decay needs to be applied directly to that skill, you will lose levels. Since you don't lose xp from a skill that is L40 or lower, those prerequisites will always be met.

    Decay loss is only applied when you die, so that is the only time a skill will be lowered, if the skill is set to Not Training. A skill set to Unlearn is lowered when you use that skill. A skill set to maintain would only loose xp when there isn't enough xp in the xp poll.

    In general you can't train a skill less than the prerequisite, until recently. If the skill above the skill in question doesn't have any skill points assigned to it, you can now unlearn that skill to 0.

    Maintain freezes the xp allocated to the skill, not the level. The amount of skill allocated to the skill won't drop unless you die and when decay is applied you don't have enough xp in the xp pool to cover the loss.
     
    Last edited: Apr 16, 2018
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  4. jiirc

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    Decay, skill loss, is only applied when you die. If a skill is set to maintain, the amount you lose from decay is first pulled from the xp pool. If the pool reaches 0, you will lose xp from that skill.

    Skill that are less than 40 don't decay.
     
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  5. Weins201

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    All of your known skills (except Taming) are vulnerable to decay. Decay accumulates over time, triggering on death. Each death will apply half of your current "accumulated decay" amount. (For example, if you haven't played in a day or more, then you will have accumulated 24 hours of decay and your first death will apply 12 hours worth of decay, leaving 12 hours of decay remaining. Your second death will apply 6 hours of decay and leave 6 hours remaining. Your third death will apply 3 hours of decay with 3 hours remaining, and so on.) The application of decay consumes pooled EXP for skills set to “Training” or “Maintain,” and lowers skills set to “Not Training.” Attempting to train and maintain a great many skills at once can make death very expensive for your pooled EXP. Skill decay accumulates whether you are logged in or not, but maxes out at 24 hours after your last death.
    Skills at level 100 or higher decay at twice the normal rate.
    There are two broad exceptions for skill decay: new and inexperienced characters will never suffer skill decay, and characters that die in a city scene will not suffer skill decay.
    [Includes New] A skill that can only be learned after first obtaining a certain value in one or more other prerequisite skills is known as a “child skill,” and these prerequisite skills are known as “parent skills.”
    A skill can be forgotten when it is at, or below, level 20 and the character does not know any of its prerequisite child skills. To forget a skill, open the Skills window, right-click on the icon of the skill you want to forget, and choose “Forget Skill” in the menu.
    If you have a child skill, its parent skill cannot be Unlearned below that child skills’ required skill level. For example, the Bladed Combat skill will not decay below level 40, as child skills like Riposte require Bladed Combat be at least that level.
    Training: The skill will advance each time a relevant skill is used, consuming EXP from the appropriate pool. It will also consume pooled EXP on death to maintain its current level and negate decay.
    Maintaining: The skill will not advance or consume EXP if used. It will only consume pooled EXP when the avatar dies, to maintain its current level and negate accumulated decay. Skills below the minimum level to learn their dependant skill do not decay on death, and cannot be set to Maintain.
    Not Training: The skill will never consume EXP and will decay on death. If the skill is at, or below, a required minimum level (such as when a “parent skill” must meet a minimum skill level as a prerequisite in order to acquire points in a dependent “child skill”), then that skill’s level will not decay.
    [Includes New] Unlearning: The skill will never consume EXP and will decay on death. The skill will quickly lose experience as other skills gain experience. A portion of the experience deducted from the skill will be refunded back into the Experience pool. All skills with levels greater than 80 will give back 100% experience when unlearning.

    Another way to "unlearn" a skill is with a "Obsidian Item of Unlearning" book, purchasable from Gold Crown merchants. Such a book can reduce a skill down to the minimum level while recovering 90% of the experience points used to obtain its current level. Recovered experience points are returned to your experience pool and can then be used to increase other skill levels.
    Passive skills (by definition) cannot be used or practiced. Most learned passive skills advance when other adventuring skills of the same tree are used. For example, fire magic passive skills will improve when active fire skills are used. All learned mining skills will see improvement when the Avatar mines ore nodes and crystals. The notable exceptions to this are passive skills from the Focus, Tactics, and Subterfuge trees, which will improve whenever general Adventuring active skills are used, as these tree contain core attributes and eclectic active skills.



    Straight from the instructions
     
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