So, this kickstarted game has a nice dialogue box... Suitable for SotA?

Discussion in 'General Discussion' started by Astirian, Oct 11, 2018.

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  1. Astirian

    Astirian Avatar

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    If something like this is unappealing to Señor Británico:

    [​IMG]

    Maybe something like this? It's close to what we have now, but more polished imho:

    [​IMG]

    [​IMG]

    (It's from BATTLETECH for the curious)
     
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  2. Anpu

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    I do think they definitely need to change the main dialogue window. Perhaps they might be doing that when Quest System 2.0 comes out.
     
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  3. Steevodeevo

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    almost inevitable.
     
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  4. smack

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    Font is way too small in those examples. The NPC dialog text (and window) has to be much, much larger, especially given how overly verbose some NPCs can be.
     
  5. Vladamir Begemot

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    First one would be a horrible step backwards, second and third are much more readable. A tiny bit larger font would be nice, love having 3 dialog choices instead of meaningless keywords.
     
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  6. Astirian

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    Yeah agreed, font is too small. I don't know that they'd ever get rid of the keywords though. It's part of Ultima's DNA.
     
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