Hi, @Blarla, yes, they are two completely separate quests -- linked only by the fact that they both refer to Mistress Valdiss and both have the same problem: they can only be started by a hidden keyword. It's a simple keyword ("help"), but the fact that they have other marked keywords but not that one, while other NPCs do have "help" marked as a keyword, misleads new players into thinking that marked keywords are the only ones. I agree that this is a problem that should really be fixed to avoid confusing and leaving a bad impression with new players. Just a few weeks ago, I was helping another newbie who had found the ghosts, talked to them, but had no idea there was a quest there until I told him how to trigger it. I DO want NPCs to have "hidden" keywords -- the more keywords the better as far as I'm concerned -- BUT they should be limited to either unnecessary extra information, story flavor and lore that a player will appreciate but that won't harm them if they miss out on, or critical quest keywords that players are clearly lamp-posted to (i.e., a journal entry saying "I should return to X and tell them "This unique keyword"). Having common keywords marked on some NPCs but not others, and having quest triggers in general rely on anything inconsistent, is a big mistake IMO. If a newbie is using common sense and a reasonable degree of imagination and curiousity, and STILL can't get a quest to trigger without another player giving them specific instructions: That's a flaw in the game, not the player. If it's possible for someone to comprehensively explore every corner of a scene, interact with every object and NPC they can, and still not know there's a quest they haven't triggered, it's a flaw in the game. The Ebon Cultists is one way to get the book, but there are others. I'm not too thrilled that when they moved the location of the children over the summer, they also made the book clearly visible on the ground near them. Previously, Heloise had said that the children had a copy of the book, but putting it right there rather makes the whole quest pointless. I'd recommend at least changing the children's dialogue so that it specifies that their copy of the book was damaged. After all, they've been through a battle, a burning village, and now who knows how many weeks living outdoors in the rain, it would make sense for the book to be damaged so that they want a new copy. Much more logical than having them ask for a copy while ignoring the one right in front of them, or letting players complete a quest simply by picking up something right in front of them. And I believe strongly that once you've got the quest active, then killing Bloody Bones should ALWAYS drop the book, none of this random nonsense forcing people to grind. (Random drops are fine, I think, for people who don't have the quest active.) As for the ghosts, yes, there are four of them. I think part of the problem is that the first ghost many people will run into is NOT the quest-giver ghost. And if you talk to any of them before receiving the quest, you get a short, not particularly interactive dialogue which misleads you into thinking the ghosts are just there as decoration, little better than the "I don't tell my name to Outlanders" NPCs. So by the time someone finds the Forgetful Ghost, there's a good chance they're going to think there's not much point in talking to them. And then if they do talk to them, they run into the hidden keyword problem. It also doesn't help that some of the houses in the village are real while others are false facades -- every false facade a new player runs into makes them less likely to try to explore the other houses. As for finding the Forgetful Ghost... as you may have gleaned from the OP, I'm not big on spoilers. So I'll just say it is in the Abandoned Village, in a location that many newbies -- if they're actually roleplaying immersively and not just looking for things to kill -- might choose to skirt around initially. Certainly, based on the mob locations, I initially assumed it was more dangerous than it was, and was careful to go back there only after doing reconnaisance and picking the mobs off one by one. Just some of the many reasons that I remain convinced that, if they had to narrow starting areas down to one, Solace Bridge was the wrong one to pick. I still think both Highvale, despite the problems with the main Outskirts quest there, and Blood River are much MUCH better starting areas.