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Solace Bridge Outskirts - Zombie Quest - Change Proposals

Discussion in 'Release 41 Dev+ Feedback Forum' started by Jens_T, Apr 23, 2017.

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  1. Jens_T

    Jens_T Avatar

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    Location:
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    04/23/2017 22:29
    Title:
    Reproduction Rate:
    Blocker?
    Details:Using "poisonous" gasses to lure fresh zombies is a nice idea. I propose to give special potions to the players instead of having gas pipes installed in the graveyard.
    This prevents accidental triggering (and killing new characters) and also would be more logical.
    Lastly I ran into the issue that I triggered the valves and fought Zombies but the olfactory gland didn't appear in inventory. After some tries no new zombies spawned. A reset of the scene probably solves that issue but a new player won't know this.
    Last proposal - if the valve is blocked a hint / popup text to try it again after some time ("I should try it again later after I recovered some strength") would be helpful.

    Steps to Reproduce:
    User Specs:
    OS: Mac OS X 10.11.6
    CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8) System RAM: 16384
    GPU: AMD Radeon R9 M295X OpenGL Engine GPU RAM: 4096
    SotA.EarlyAccess.OSX.64.487.Date.04.21.17
    Area: Novia_R1_Forest04_01
    Area Display Name: Solace Bridge Outskirts
    Loc: (-9.6, 16.9, -231.5)
     
    uhop and Browncoat Jayson like this.
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