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Solace Outskirts: keywords for npcs

Discussion in 'Release 41 Dev+ Feedback Forum' started by Chirp, Apr 23, 2017.

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  1. Chirp

    Chirp Avatar

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    4/23/2017 12:32 PM
    Title: Solace Outskirts: keywords for npcs
    Reproduction Rate:
    Blocker?no
    Details:
    If an npc tells me something to do, or gives an info, it should recognize its own words!
    Example:
    Corporal Heloise tells me about bandits in the swamp. But then she does not recognize neither bandits nor swamp.
    The captain of the camp that send me to Corporal Heloise did not recognize 'Heloise'
    And so on. The conversations appear all to be 'first draft' at the moment.

    Steps to Reproduce:
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz (8) System RAM: 16346
    GPU: AMD Radeon HD 7800 Series GPU RAM: 2029
    SotA.EarlyAccess.Win.64.487.Date.04.21.17
    Area: Novia_R1_Forest04_01
    Area Display Name: Solace Bridge Outskirts
    Loc: (-92.6, 34.5, 66.0)
     
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  2. Lum the Mad

    Lum the Mad Developer Emeritus Dev Emeritus

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    Moving to feedback, this isn't a bug. As noted this is a first iteration for the scene.
     
  3. uhop

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    At the very least she should repeat the text she had for that word.
     
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