Some Combat Suggestions (General & Early Game)

Discussion in 'Skills and Combat' started by Fikule, May 8, 2015.

Thread Status:
Not open for further replies.
  1. Fikule

    Fikule Avatar

    Messages:
    349
    Likes Received:
    586
    Trophy Points:
    55
    Gender:
    Male
    Location:
    Nottingham
    General Combat

    Colour Code Damage
    White for basic attacks
    Yellow for ability physical attacks
    Blue(?) for magical attacks
    Green for healing (already exists)
    etc

    Damage Number Size
    Have bigger damage numbers literally be larger on screen. Make this relative to the ability's average damage.
    It is a way to highlight your main hits from your ticks and auto attacks.

    Show Ability Effects
    If an ability knocks someone down, have an option that uses text or a specific image over their head/under feet to indicate this.
    If Parry lowers the damage of the next attack, tell me how much damage I avoided taking (with scaling number size as mentioned above).


    Early Game

    Western Perennial Forest
    It is right next to Sol Town, but not balanced for someone entering directly from the tutorial. It needs more individual, weaker enemies. Right now it has Bandits and groups of Skeletons. What it needs is Wolves and some of the easier Spiders. The area is also "cluttered" with trees. It feels claustrophobic for what is essentially going to be where new players often go.

    Starting Locked Bar
    This is not well balanced to keep an early player alive. They will quickly run through the potions and then die.
    Two suggestions here:
    1. Include Heal in the locked bar. This is a reliable health source. Simple change.
    2. Give some abilities Locked effects. For example, a Locked Thrust could reduce the cost of the next Locked ability by 100%. Locked Dodge could reduce the current cooldown of locked abilities by 2 seconds, etc.

    Early Unlocked Bar
    If someone creates an unlocked bar without re-jigging their skill trees it is very inefficient.
    You end up with 7 ability slots, but you can't even fill 7 due to the speeds your cards appear and decay. You literally end up just pressing "1" repeatedly to use an ability as soon as it appears.
    The character needs a starting Locked bar and a starting Unlocked bar as an alternate with part of the tutorial telling them how to switch. The starting bars needs to be balanced to be effective in the likely starting area (WPForest)
     
  2. tekkamansoul

    tekkamansoul Avatar

    Messages:
    958
    Likes Received:
    1,401
    Trophy Points:
    105
    Gender:
    Male
    Location:
    SF
    All good suggestions.
     
Thread Status:
Not open for further replies.