SotA Economy - Gold Sink Brainstorming

Discussion in 'General Discussion' started by Bowen Bloodgood, Dec 31, 2018.

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  1. Bowen Bloodgood

    Bowen Bloodgood Avatar

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    On that note I will add recipes that require gold..
     
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  2. Nevyn Waldail

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    @SmokerKGB sorry I think you miss my point . It's not a flat rate it's how you would manipulate the market as the Devs. Only part of the solution as only really affects resource gathering and crafting
     
  3. Burzmali

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    As the devs have mentioned in the past, the vast majority of the gold in the game is held by a small fraction of players, well, a fraction of the players that is growing monthly, though that is an addition by subtraction kind of thing.

    So, fundamentally, the best gold sinks in the game would be those that pry the coins out of the collection of speculators that are holding most of it. To that end:

    1. Introduce golder coins, these work like gold coins for all intents and purposes, but they cost 2 gold coins each. Start salting them into drops 2 months after they are announced, have vendors start refusing gold coins 4 months after launch and hard convert all gold coins to golder coins at the 2:1 ratio 6 months after launch. Bang, 50% gold sink that hits hoarders way more than everyone else. Repeat each year as needed.
    2. Sell tags for stupidly large amounts of gold. For 1 million gold you can change your Pine Longbow into Gary's Pine Longbow, instant unique. Another 2 million to buy an adjective.
    3. Sell or auction off spots in the episode 2 land rush. Want to be one of the first 50 properties in the new city, 5 million gold, maybe 10 million.
    Aim high, nickel and dime the player that is netting 5k a week to their bankroll by increasing various fees isn't going to make a dent in the gold supply. Stupidly expense prestige is the way to go.
     
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  4. Bowen Bloodgood

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    I would like to thank everyone for their contributions. Have updated the list on page one.
     
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  5. Vladamir Begemot

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    Industrialization. Larger/faster batch sizes require more fuel (an already existing gold sink). Perhaps 100, or even 1000.

    Or as @Elwyn suggested, an item you equip that speeds up or enlarges batch size, but causing +200% fuel use (similar to the magic user Ankhs).
     
  6. Burzmali

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    The concern with that is that in the end that is just a symptom of the issues with the system that leads to crafters creating far more of anything that they need. If Port wants to allow this bulk production they should add specific equipment sinks, like Ardoris putting out a contract for 100 Katanas for bid.
     
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