Greetings Avatars, Our original plan for maps in Shroud of the Avatar was individual hand drawn maps of various quality levels for each scene. These would be found, collected, quested after, etc. by the players and then could be used to navigate the world. We managed to implement a few of them but the scale of production involved in making them prevented us from staying abreast with the pace of the hundreds of scenes we were creating. They also failed to account for scenes with player housing that would dynamically change, sometimes dramatically. Then along came the incredible tool, SotAMap, created by community member Jakub White and contributed to by other community members. Using a Google Maps type functionality, this amazing third party external application maps the entire world of Novia and allows POT owners to customize their town maps. We liked SotAMap so much that we officially integrated it into the game in Release 40 back in March of this year. We quickly realized that this would be a fantastic solution to our problem of creating maps for every scene. After testing it out in the game for a couple of releases, we decided to approach Jakub about acquiring SotAMap so that we could make it a fully integrated and optimized feature of the game. We are very excited to announce that we have now come to a purchase agreement for SotAMap with Jakub White! This means we can now proceed with a large list of changes that will improve the experience of using SotAMap. These will be broken up into two phases. We hope to have Phase 1 complete by the end of the year and Phase 2 by Launch. Phase 1: Make what is there work better Server Hosting: We plan to move SotAMap to a faster server with a better internet connection House Data Automation: Right now house ownership data has to be entered by hand. We plan to automate this with the option to “opt out” Map Creation: Get missing maps created (Outskirts, uncloned scenes from last few months, etc.) Community: Restart community submissions of maps and customization of maps (POTs) Phase 2: Feature additions Game Play: Quest locations (NPCs, objects), Exit locations, Stores & Services locations, Difficulty, Scene Type Social: Party Members, Friends, Guildmates Linux & Offline Support Optimization: Examine the data and code structure and execute optimizations Let us know if you have any questions about us acquiring SotAMap! Stay tuned for more information about how you will eventually be able to contribute to the project. More updates to come soon! NOTE: Reordered some of the priorities and changed some of the descriptions of the tasks including adding "Offline Support"