SotAMapper - shows items of interest and tracks player location on map

Discussion in 'Player Created Resources' started by coder1024, Sep 3, 2016.

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  1. FrostII

    FrostII Bug Hunter

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    @coder1024
    Is .NET Framework 4.5.2 built into Windows 10 ?
    I went to the link to download, and it says nothing about Win10...
     
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  2. LiquidSky

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    I'm using windows 10 and it runs fine for me.

    It seems that when I move North it actually moves West....and so on. The map is rotated 90 degrees.
     
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  3. LiquidSky

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    Okay..I made a map.....

    First impressions: Can you make it so that I can Add a new map, and you create the new map? For example when I type /loc it will send text to the chat file saying where I am. If the map doesn't exist..just create one? Maybe even seed it with an initial value called Zone In.

    At some point it would be pretty cool if I could replace the black background with a jpg of the actual map (from SotaMaps maybe, or even my own)

    Perhaps a zoom function?
     
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  4. Kabalyero Kidd

    Kabalyero Kidd Avatar

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    thanks for this awesome tool... I can now maximize my gathering skills... LOL ^_^

    [​IMG]
     
    Last edited: Sep 12, 2016
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  5. FrostII

    FrostII Bug Hunter

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  6. LiquidSky

    LiquidSky Avatar

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    I noticed that until you give it a bunch of info....the map is a bit strange.

    And for me East is North...North is West and so on.

    It looks like for Kabalyero East is South and so on..so it isn't consistant.
     
  7. lollie

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    Couldn't get this to work in Hidden Vale, using correct format for .csv file and entries in file.

    I get message ---> "empty map .csv file, please add some entries" (and this message is still there after I have manually added the first entry in correct format and restarted the SotAMapper.exe).

    The "Add" button stays greyed out.
     
    Last edited: Sep 12, 2016
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  8. Kabalyero Kidd

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    yup the orientation is sideways... but it works... ヽ(^。^)丿
     
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  9. LiquidSky

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    I got that too...what happens is your chat log no longer seems to be getting any chat. It's chatless. Not sure why....perhaps there is some sort of collision between the two programs over the chat file, causing a wormhole to open up and swallow all your text :eek: Or something like that
     
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  10. coder1024

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    As Umuri correctly noted, a "map item" is anything you want to add to the map. The application does not pull anything from the game in terms of items, it only shows what you've added to the map file. So as you explore a map, you can add items to the correct .csv file (name,x,y,z) and they should show up on the map.

    The Add button just makes this a little bit easier. So instead of having /loctrack on and having to type in the X, Y, and Z values, you can now just click the Add button and type in a name. It will append an item with that name and the player position to the current map .csv file. This saves you from tying in all those values :)
     
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  11. mdsota152

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    Well, I must say, I'm amazed. I love this! This is exactly what the game needs. :)
     
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  12. coder1024

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    I believe as long as you have all the latest Windows updates installed you should be fine. Looks like you were able to run it so you probably have what's needed.
    Interesting ideas, will keep them in mind for a future version. Thanks for the suggestions :)
    It scales the map to the available data, so if you only have 1 or two data points it will look a bit odd with how it currently renders things. As you indicated, once you get some more data in there it should start to make sense :)
    I tested it with East Perennial Trail (Novia_R1_Swamp02_Road) and Highvale (Novia_R6_Hills02_HighValeVillage_After) and verified the coordinates for those. Sounds like maybe they use different coordinate systems for different maps? Guess I'll need to test those other maps as well. If this is the case, it may be necessary to have an option to flip them for certain maps (maybe something in the .csv file). Thanks for letting me know.
    Can you send me your map .csv file which is giving you that error?
    I don't think the error reported by lollie would be due to chat log issues, that seems to suggest its not reading any items from the map .csv file.
     
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  13. mdsota152

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    Suggestion:
    - Add buttons to add default resources (reagents, trees, ores, etc) just like the current add button (ie it automatically will set the name and coordinates). (Saves from mistyping things for the most common location types.)

    - Edit item (change name)

    - Remove item (accidentally added a point that needs removed)
     
  14. LiquidSky

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    I just ran around Novia and added all the NPC towns to see what it would look like.

    Here is the data. Save it to a file called Novia.csv

    Name,X,Y,Z
    Center, 0, 0, 0
    Estgard, -334.5354, 12.39285, 299.4277
    Goti, -464.5739, 19.12526, 285.0331
    Skrekk, -429.6206, 20.29477, 391.9698
    Valhold, -383.0393, 22.19918, 390.7905
    Mud, -297.1799, 11.75236, 422.9382
    Harvest, -286.9837, 13.01649, 292.1859
    Noreach, -240.3279, 12.62828, 421.1443
    Fortus End, 11.4327, 11.60283, 421.2862
    Brittany, 127.1546, 12.09651, 106.2213
    Vauban Pass, 369.4057, 20.04573, 78.81288
    Desolis, 396.296, 17.24526, -52.19561
    Soltown, 448.8039, 11.79514, -307.8943
    Ardoris, 336.582, 12.40366, -397.1177
    Etceter, -177.7664, 12.44151, -262.7976
    Xenos, -381.38, 11.86884, -365.9646
    Kiln, 44.56981, 13.26064, -51.26757
    Yew, -95.21275, 19.44266, 233.0967
    Vertas, -332.7231, 11.6191, 43.69388
    Blood River, -406.7475, 12.1888, -97.12297
    Aerie, -472.1723, 11.54423, -213.632
    Superstion Canyon, -236.1913, 18.70173, 77.7525
    Bramble, -211.833, 13.35512, 31.33644
    Highvale, -192.0605, 18.85135, 97.13893
    Resolute, -174.0738, 18.30734, 140.4557
    Jaanaford, -164.9011, 12.6, -52.60102



    Owls Head, Kingsport, etc....are in a different instance called OverlandIsland. I was too tired to fight my way through Vauban pass, so I will add those later.
     
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  15. LiquidSky

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    For the Hidden Vale the file is called OverworldIsland.csv and I only put the 3 towns on it:

    Name,X,Y,Z
    Owls Head, 233.8268, -4.663589, 370
    Kingsport, 303.6404, -5.730778, 277.2357
    Braemar, 247.4831, -3.833769, 146.5602
     
  16. coder1024

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    @cartodude good ideas! I'll make a note of them for future revisions!

    @LiquidSky nice! Thanks for taking the time to do that, I'll make sure to roll that data into the next version.
     
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  17. Kabalyero Kidd

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    I like how you can change the icons ^_^

    [​IMG]
     
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  18. coder1024

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    I'm definitely no artist, the icons I included were just my attempt at some copy/paste and bad hand drawings in paint :) If you (or anyone) comes up with some nice icons, feel free to send them to me (coder1024@gmail.com) or post them here and I'll be happy to include them in a future release and will give credit. Am going to create a separate credits file for anyone who contributes.
     
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  19. lollie

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    Check your mail :)
     
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  20. coder1024

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    Berek confirmed that some maps have "flipped" coordinate systems wrt X and Z. So I think what I'll need to do is update it so you can specify a flag in the map file which tells the app to flip the axes. Then if a given map appears incorrect, you can add that flag and it should render correctly.
     
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